*/
struct _egl_context
{
- _EGLDisplay *Display; /* who do I belong to? */
+ /* Managed by EGLDisplay for linking */
+ _EGLDisplay *Display;
+ _EGLContext *Next;
_EGLConfig *Config;
_eglRemoveContext(_EGLContext *ctx);
-extern EGLContext
-_eglGetContextHandle(_EGLContext *ctx);
-
-
-extern _EGLContext *
-_eglLookupContext(EGLContext ctx);
-
-
-extern _EGLContext *
-_eglGetCurrentContext(void);
-
-
extern EGLContext
_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);