#include "tgsi/tgsi_scan.h"
+#include "util/u_slab.h"
+#include "util/u_blitter.h"
+
struct i915_winsys;
struct i915_winsys_buffer;
unsigned immediate[I915_MAX_IMMEDIATE];
unsigned dynamic[I915_MAX_DYNAMIC];
- float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
/** number of constants passed in through a constant buffer */
uint num_user_constants[PIPE_SHADER_TYPES];
/** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
+ /* static state (dst/depth buffer state) */
+ struct i915_winsys_buffer *cbuf_bo;
+ unsigned cbuf_flags;
+ struct i915_winsys_buffer *depth_bo;
+ unsigned depth_flags;
+ unsigned dst_buf_vars;
+ uint32_t draw_offset;
+ uint32_t draw_size;
+
unsigned id; /* track lost context events */
};
unsigned LIS7;
unsigned sc[1];
- const struct pipe_rasterizer_state *templ;
+ struct pipe_rasterizer_state templ;
union { float f; unsigned u; } ds[2];
};
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
};
-#define I915_MAX_TEXTURE_2D_LEVELS 11 /* max 1024x1024 */
-#define I915_MAX_TEXTURE_3D_LEVELS 8 /* max 128x128x128 */
-
-struct i915_texture {
- struct pipe_texture base;
-
- /* Derived from the above:
- */
- unsigned stride;
- unsigned depth_stride; /* per-image on i945? */
- unsigned total_nblocksy;
-
- unsigned sw_tiled; /**< tiled with software flags */
- unsigned hw_tiled; /**< tiled with hardware fences */
-
- unsigned nr_images[I915_MAX_TEXTURE_2D_LEVELS];
-
- /* Explicitly store the offset of each image for each cube face or
- * depth value. Pretty much have to accept that hardware formats
- * are going to be so diverse that there is no unified way to
- * compute the offsets of depth/cube images within a mipmap level,
- * so have to store them as a lookup table:
- */
- unsigned *image_offset[I915_MAX_TEXTURE_2D_LEVELS]; /**< array [depth] of offsets */
-
- /* The data is held here:
- */
- struct i915_winsys_buffer *buffer;
-};
-struct i915_context
-{
+struct i915_context {
struct pipe_context base;
struct i915_winsys *iws;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
- /* XXX unneded */
- struct pipe_buffer *constants[PIPE_SHADER_TYPES];
+ struct pipe_resource *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer index_buffer;
unsigned dirty;
unsigned num_samplers;
unsigned num_fragment_sampler_views;
- unsigned num_vertex_buffers;
struct i915_winsys_batchbuffer *batch;
struct i915_state current;
unsigned hardware_dirty;
-
- unsigned debug;
+ unsigned immediate_dirty;
+ unsigned dynamic_dirty;
+ unsigned flush_dirty;
+
+ struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
+ int num_validation_buffers;
+
+ struct util_slab_mempool transfer_pool;
+
+ /** blitter/hw-clear */
+ struct blitter_context* blitter;
+
+ /** State tracking needed by u_blitter for save/restore. */
+ void *saved_fs;
+ void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
+ void *saved_vs;
+ struct pipe_clip_state saved_clip;
+ struct i915_velems_state *saved_velems;
+ unsigned saved_nr_vertex_buffers;
+ struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
+ unsigned saved_nr_samplers;
+ void *saved_samplers[PIPE_MAX_SAMPLERS];
+ void (*saved_bind_sampler_states)(struct pipe_context *pipe,
+ unsigned num, void **sampler);
+ unsigned saved_nr_sampler_views;
+ struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
+ void (*saved_set_sampler_views)(struct pipe_context *pipe,
+ unsigned num, struct pipe_sampler_view **views);
};
/* A flag for each state_tracker state object:
#define I915_NEW_DEPTH_STENCIL 0x200
#define I915_NEW_SAMPLER 0x400
#define I915_NEW_SAMPLER_VIEW 0x800
-#define I915_NEW_CONSTANTS 0x1000
-#define I915_NEW_VBO 0x2000
-#define I915_NEW_VS 0x4000
+#define I915_NEW_VS_CONSTANTS 0x1000
+#define I915_NEW_FS_CONSTANTS 0x2000
+#define I915_NEW_GS_CONSTANTS 0x4000
+#define I915_NEW_VBO 0x8000
+#define I915_NEW_VS 0x10000
/* Driver's internally generated state flags:
#define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
-#define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
+#define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
+#define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
+
+/* hw flush handling */
+#define I915_FLUSH_CACHE 1
+#define I915_PIPELINE_FLUSH 2
+
+static INLINE
+void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
+{
+ i915->hardware_dirty |= I915_HW_FLUSH;
+ i915->flush_dirty |= flush;
+}
/***********************************************************************
/***********************************************************************
* i915_clear.c:
*/
-void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
- double depth, unsigned stencil);
+void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil);
+void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil);
+void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil,
+ unsigned destx, unsigned desty, unsigned width, unsigned height);
/***********************************************************************
- * i915_surface.c:
+ *
*/
-void i915_init_surface_functions( struct i915_context *i915 );
-
void i915_init_state_functions( struct i915_context *i915 );
+void i915_init_fixup_state_functions( struct i915_context *i915 );
void i915_init_flush_functions( struct i915_context *i915 );
void i915_init_string_functions( struct i915_context *i915 );
void *priv);
-/***********************************************************************
- * i915_texture.c
- */
-void i915_init_texture_functions(struct i915_context *i915 );
-
-
/***********************************************************************
* Inline conversion functions. These are better-typed than the
* macros used previously:
}
-
#endif