struct i915_context *i915 = i915_context(pipe);
unsigned i;
- assert(num <= Elements(i915->vertex_samplers));
+ assert(start + num <= Elements(i915->vertex_samplers));
/* Check for no-op */
if (num == i915->num_vertex_samplers &&
}
+static void
+i915_set_sampler_views(struct pipe_context *pipe, unsigned shader,
+ unsigned start, unsigned num,
+ struct pipe_sampler_view **views)
+{
+ assert(start == 0);
+ switch (shader) {
+ case PIPE_SHADER_FRAGMENT:
+ i915_set_fragment_sampler_views(pipe, num, views);
+ break;
+ case PIPE_SHADER_VERTEX:
+ i915_set_vertex_sampler_views(pipe, num, views);
+ break;
+ default:
+ ;
+ }
+}
+
+
static struct pipe_sampler_view *
i915_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
i915->base.set_polygon_stipple = i915_set_polygon_stipple;
i915->base.set_scissor_states = i915_set_scissor_states;
- i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
- i915->base.set_vertex_sampler_views = i915_set_vertex_sampler_views;
+ i915->base.set_sampler_views = i915_set_sampler_views;
i915->base.create_sampler_view = i915_create_sampler_view;
i915->base.sampler_view_destroy = i915_sampler_view_destroy;
i915->base.set_viewport_states = i915_set_viewport_states;