#include "pipe/p_video_state.h"
+#define SP_MAX_TEXTURE_2D_LEVELS 13 /* 4K x 4K */
+#define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
+
+
struct pipe_context;
struct pipe_screen;
struct softpipe_context;
{
struct pipe_texture base;
- unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS];
- unsigned stride[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned long level_offset[SP_MAX_TEXTURE_2D_LEVELS];
+ unsigned stride[SP_MAX_TEXTURE_2D_LEVELS];
- /* The data is held here:
+ /**
+ * Display target, for textures with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET
+ * usage.
*/
- struct pipe_buffer *buffer;
+ struct sw_displaytarget *dt;
+
+ /**
+ * Malloc'ed data for regular textures, or a mapping to dt above.
+ */
+ void *data;
/* True if texture images are power-of-two in all dimensions:
*/
extern void
softpipe_init_screen_texture_funcs(struct pipe_screen *screen);
+void
+softpipe_init_texture_funcs(struct pipe_context *pipe);
+
#endif /* SP_TEXTURE */