*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "svga_context.h"
+#include "svga_screen.h"
#include "svga_state.h"
#include "svga_cmd.h"
#define EMIT_RS(svga, value, token, fail) \
do { \
+ assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \
svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \
#define EMIT_RS_FLOAT(svga, fvalue, token, fail) \
do { \
unsigned value = fui(fvalue); \
+ assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \
svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \
} while (0)
-static INLINE void
+static inline void
svga_queue_rs( struct rs_queue *q,
unsigned rss,
unsigned value )
* to hardware. Simplest implementation would be to emit the whole of
* the "to" state.
*/
-static int emit_rss( struct svga_context *svga,
- unsigned dirty )
+static enum pipe_error
+emit_rss(struct svga_context *svga, unsigned dirty)
{
+ struct svga_screen *screen = svga_screen(svga->pipe.screen);
struct rs_queue queue;
+ float point_size_min;
queue.rs_count = 0;
}
}
+ if (dirty & SVGA_NEW_BLEND_COLOR) {
+ uint32 color;
+ uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
+ uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
+ uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
+ uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
+
+ color = (a << 24) | (r << 16) | (g << 8) | b;
+
+ EMIT_RS( svga, color, BLENDCOLOR, fail );
+ }
if (dirty & (SVGA_NEW_DEPTH_STENCIL | SVGA_NEW_RAST)) {
const struct svga_depth_stencil_state *curr = svga->curr.depth;
EMIT_RS( svga, curr->stencil[0].fail, STENCILFAIL, fail );
EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail );
EMIT_RS( svga, curr->stencil[0].pass, STENCILPASS, fail );
-
- EMIT_RS( svga, curr->stencil_ref, STENCILREF, fail );
+
EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
}
* then our definition of front face agrees with hardware.
* Otherwise need to flip.
*/
- if (rast->templ.front_winding == PIPE_WINDING_CW) {
- cw = 0;
- ccw = 1;
+ if (rast->templ.front_ccw) {
+ ccw = 0;
+ cw = 1;
}
else {
- cw = 1;
- ccw = 0;
+ ccw = 1;
+ cw = 0;
}
/* Twoside stencil
EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail );
EMIT_RS( svga, curr->stencil[ccw].pass, CCWSTENCILPASS, fail );
- EMIT_RS( svga, curr->stencil_ref, STENCILREF, fail );
EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
}
}
}
+ if (dirty & SVGA_NEW_STENCIL_REF) {
+ EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail );
+ }
- if (dirty & SVGA_NEW_RAST)
+ if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE))
{
const struct svga_rasterizer_state *curr = svga->curr.rast;
+ unsigned cullmode = curr->cullmode;
/* Shademode: still need to rearrange index list to move
* flat-shading PV first vertex.
*/
EMIT_RS( svga, curr->shademode, SHADEMODE, fail );
- EMIT_RS( svga, curr->cullmode, CULLMODE, fail );
+
+ /* Don't do culling while the software pipeline is active. It
+ * does it for us, and additionally introduces potentially
+ * back-facing triangles.
+ */
+ if (svga->state.sw.need_pipeline)
+ cullmode = SVGA3D_FACE_NONE;
+
+ point_size_min = util_get_min_point_size(&curr->templ);
+
+ EMIT_RS( svga, cullmode, CULLMODE, fail );
EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail );
EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail );
EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail );
- EMIT_RS( svga, curr->linepattern, LINEPATTERN, fail );
EMIT_RS_FLOAT( svga, curr->pointsize, POINTSIZE, fail );
- EMIT_RS_FLOAT( svga, curr->pointsize_min, POINTSIZEMIN, fail );
- EMIT_RS_FLOAT( svga, curr->pointsize_max, POINTSIZEMAX, fail );
+ EMIT_RS_FLOAT( svga, point_size_min, POINTSIZEMIN, fail );
+ EMIT_RS_FLOAT( svga, screen->maxPointSize, POINTSIZEMAX, fail );
+ EMIT_RS( svga, curr->pointsprite, POINTSPRITEENABLE, fail);
+
+ /* Emit line state, when the device understands it */
+ if (screen->haveLineStipple)
+ EMIT_RS( svga, curr->linepattern, LINEPATTERN, fail );
+ if (screen->haveLineSmooth)
+ EMIT_RS( svga, curr->antialiasedlineenable, ANTIALIASEDLINEENABLE, fail );
+ if (screen->maxLineWidth > 1.0F)
+ EMIT_RS_FLOAT( svga, curr->linewidth, LINEWIDTH, fail );
}
if (dirty & (SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | SVGA_NEW_NEED_PIPELINE))
EMIT_RS_FLOAT( svga, bias, DEPTHBIAS, fail );
}
+ if (dirty & SVGA_NEW_FRAME_BUFFER) {
+ /* XXX: we only look at the first color buffer's sRGB state */
+ float gamma = 1.0f;
+ if (svga->curr.framebuffer.cbufs[0] &&
+ util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) {
+ gamma = 2.2f;
+ }
+ EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA, fail);
+ }
+
+ if (dirty & SVGA_NEW_RAST) {
+ /* bitmask of the enabled clip planes */
+ unsigned enabled = svga->curr.rast->templ.clip_plane_enable;
+ EMIT_RS( svga, enabled, CLIPPLANEENABLE, fail );
+ }
if (queue.rs_count) {
SVGA3dRenderState *rs;
memcpy( rs,
queue.rs,
queue.rs_count * sizeof queue.rs[0]);
-
+
SVGA_FIFOCommitAll( svga->swc );
}
- /* Also blend color:
- */
-
- return 0;
+ return PIPE_OK;
fail:
/* XXX: need to poison cached hardware state on failure to ensure
"hw rss state",
(SVGA_NEW_BLEND |
+ SVGA_NEW_BLEND_COLOR |
SVGA_NEW_DEPTH_STENCIL |
+ SVGA_NEW_STENCIL_REF |
SVGA_NEW_RAST |
SVGA_NEW_FRAME_BUFFER |
SVGA_NEW_NEED_PIPELINE),