#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
-#include "util/u_memory.h"
#include "svga_context.h"
+#include "svga_screen.h"
#include "svga_swtnl.h"
#include "svga_state.h"
#include "svga_swtnl_private.h"
enum pipe_error
-svga_swtnl_draw_range_elements(struct svga_context *svga,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned min_index,
- unsigned max_index,
- unsigned prim, unsigned start, unsigned count)
+svga_swtnl_draw_vbo(struct svga_context *svga,
+ const struct pipe_draw_info *info)
{
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = { 0 };
+ struct pipe_transfer *ib_transfer = NULL;
+ struct pipe_transfer *cb_transfer = NULL;
struct draw_context *draw = svga->swtnl.draw;
unsigned i;
const void *map;
assert(svga->state.sw.need_swtnl);
assert(draw);
+ /* Make sure that the need_swtnl flag does not go away */
+ svga->state.sw.in_swtnl_draw = TRUE;
+
ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
- if (ret) {
+ if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
svga->swtnl.new_vbuf = TRUE;
* Map vertex buffers
*/
for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
- map = pipe_buffer_map(svga->pipe.screen,
- svga->curr.vb[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
-
- draw_set_mapped_vertex_buffer(draw, i, map);
+ if (svga->curr.vb[i].buffer) {
+ map = pipe_buffer_map(&svga->pipe,
+ svga->curr.vb[i].buffer,
+ PIPE_TRANSFER_READ,
+ &vb_transfer[i]);
+
+ draw_set_mapped_vertex_buffer(draw, i, map, ~0);
+ }
}
/* Map index buffer, if present */
- if (indexBuffer) {
- map = pipe_buffer_map(svga->pipe.screen, indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
-
- draw_set_mapped_element_buffer_range(draw,
- indexSize,
- min_index,
- max_index,
- map);
+ map = NULL;
+ if (info->indexed && svga->curr.ib.buffer) {
+ map = pipe_buffer_map(&svga->pipe, svga->curr.ib.buffer,
+ PIPE_TRANSFER_READ,
+ &ib_transfer);
+ draw_set_indexes(draw,
+ (const ubyte *) map + svga->curr.ib.offset,
+ svga->curr.ib.index_size, ~0);
}
-
- if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
- map = pipe_buffer_map(svga->pipe.screen,
- svga->curr.cb[PIPE_SHADER_VERTEX],
- PIPE_BUFFER_USAGE_CPU_READ);
+
+ if (svga->curr.cbufs[PIPE_SHADER_VERTEX].buffer) {
+ map = pipe_buffer_map(&svga->pipe,
+ svga->curr.cbufs[PIPE_SHADER_VERTEX].buffer,
+ PIPE_TRANSFER_READ,
+ &cb_transfer);
assert(map);
draw_set_mapped_constant_buffer(
- draw,
+ draw, PIPE_SHADER_VERTEX, 0,
map,
- svga->curr.cb[PIPE_SHADER_VERTEX]->size);
+ svga->curr.cbufs[PIPE_SHADER_VERTEX].buffer->width0);
}
- draw_arrays(svga->swtnl.draw, prim, start, count);
+ draw_vbo(draw, info);
draw_flush(svga->swtnl.draw);
* unmap vertex/index buffers
*/
for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
- pipe_buffer_unmap(svga->pipe.screen, svga->curr.vb[i].buffer);
- draw_set_mapped_vertex_buffer(draw, i, NULL);
+ if (svga->curr.vb[i].buffer) {
+ pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
+ draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
+ }
}
- if (indexBuffer) {
- pipe_buffer_unmap(svga->pipe.screen, indexBuffer);
- draw_set_mapped_element_buffer(draw, 0, NULL);
+ if (ib_transfer) {
+ pipe_buffer_unmap(&svga->pipe, ib_transfer);
+ draw_set_indexes(draw, NULL, 0, 0);
}
- if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
- pipe_buffer_unmap(svga->pipe.screen,
- svga->curr.cb[PIPE_SHADER_VERTEX]);
+ if (svga->curr.cbufs[PIPE_SHADER_VERTEX].buffer) {
+ pipe_buffer_unmap(&svga->pipe, cb_transfer);
}
+ /* Now safe to remove the need_swtnl flag in any update_state call */
+ svga->state.sw.in_swtnl_draw = FALSE;
+ svga->dirty |= SVGA_NEW_NEED_PIPELINE | SVGA_NEW_NEED_SWVFETCH;
+
return ret;
}
boolean svga_init_swtnl( struct svga_context *svga )
{
+ struct svga_screen *screen = svga_screen(svga->pipe.screen);
+
svga->swtnl.backend = svga_vbuf_render_create(svga);
if(!svga->swtnl.backend)
goto fail;
/*
* Create drawing context and plug our rendering stage into it.
*/
- svga->swtnl.draw = draw_create();
+ svga->swtnl.draw = draw_create(&svga->pipe);
if (svga->swtnl.draw == NULL)
goto fail;
draw_set_render(svga->swtnl.draw, svga->swtnl.backend);
- draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
- draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe);
+ svga->blitter = util_blitter_create(&svga->pipe);
+ if (!svga->blitter)
+ goto fail;
+
+ /* must be done before installing Draw stages */
+ util_blitter_cache_all_shaders(svga->blitter);
+
+ if (!screen->haveLineSmooth)
+ draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
+
+ /* always install polygon stipple stage */
draw_install_pstipple_stage(svga->swtnl.draw, &svga->pipe);
- draw_set_driver_clipping(svga->swtnl.draw, debug_get_bool_option("SVGA_SWTNL_FSE", FALSE));
+ /* enable/disable line stipple stage depending on device caps */
+ draw_enable_line_stipple(svga->swtnl.draw, !screen->haveLineStipple);
+
+ /* always install AA point stage */
+ draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe);
+
+ /* Set wide line threshold above device limit (so we'll never really use it)
+ */
+ draw_wide_line_threshold(svga->swtnl.draw,
+ MAX2(screen->maxLineWidth,
+ screen->maxLineWidthAA));
+
+ if (debug_get_bool_option("SVGA_SWTNL_FSE", FALSE))
+ draw_set_driver_clipping(svga->swtnl.draw, TRUE, TRUE, TRUE, FALSE);
return TRUE;
fail:
+ if (svga->blitter)
+ util_blitter_destroy(svga->blitter);
+
if (svga->swtnl.backend)
svga->swtnl.backend->destroy( svga->swtnl.backend );