#include "glsl_parser_extras.h"
#include "ast.h"
#include "glsl_types.h"
+#include "program/hash_table.h"
#include "ir.h"
+static void
+detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions);
+
void
_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
{
_mesa_glsl_initialize_variables(instructions, state);
- state->symbols->language_version = state->language_version;
+ state->symbols->separate_function_namespace = state->language_version == 110;
state->current_function = NULL;
ast->hir(instructions, state);
detect_recursion_unlinked(state, instructions);
+ detect_conflicting_assignments(state, instructions);
state->toplevel_ir = NULL;
}
/* This conversion was added in GLSL 1.20. If the compilation mode is
* GLSL 1.10, the conversion is skipped.
*/
- if (state->language_version < 120)
+ if (!state->is_version(120, 0))
return false;
/* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
ast_operators op,
struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
- if (state->language_version < 130) {
- _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
+ if (!state->check_bitwise_operations_allowed(loc)) {
return glsl_type::error_type;
}
const struct glsl_type *type_b,
struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
- if (state->language_version < 130) {
- _mesa_glsl_error(loc, state,
- "operator '%%' is reserved in %s",
- state->version_string);
+ if (!state->check_version(130, 300, loc, "operator '%%' is reserved")) {
return glsl_type::error_type;
}
ast_operators op,
struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
- if (state->language_version < 130) {
- _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
+ if (!state->check_bitwise_operations_allowed(loc)) {
return glsl_type::error_type;
}
void *ctx = state;
bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+ ir_variable *lhs_var = lhs->variable_referenced();
+ if (lhs_var)
+ lhs_var->assigned = true;
+
if (!error_emitted) {
if (non_lvalue_description != NULL) {
_mesa_glsl_error(&lhs_loc, state,
lhs->variable_referenced()->name);
error_emitted = true;
- } else if (state->language_version <= 110 && lhs->type->is_array()) {
+ } else if (lhs->type->is_array() &&
+ !state->check_version(120, 300, &lhs_loc,
+ "whole array assignment forbidden")) {
/* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
*
* "Other binary or unary expressions, non-dereferenced
* arrays, function names, swizzles with repeated fields,
* and constants cannot be l-values."
+ *
+ * The restriction on arrays is lifted in GLSL 1.20 and GLSL ES 3.00.
*/
- _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not "
- "allowed in GLSL 1.10 or GLSL ES 1.00.");
error_emitted = true;
} else if (!lhs->is_lvalue()) {
_mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
ir_var_temporary);
ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
instructions->push_tail(var);
- instructions->push_tail(new(ctx) ir_assignment(deref_var,
- rhs,
- NULL));
+ instructions->push_tail(new(ctx) ir_assignment(deref_var, rhs));
deref_var = new(ctx) ir_dereference_variable(var);
if (!error_emitted)
- instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL));
+ instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
return new(ctx) ir_dereference_variable(var);
}
var->mode = ir_var_auto;
instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
- lvalue, NULL));
+ lvalue));
return new(ctx) ir_dereference_variable(var);
}
case GLSL_TYPE_ERROR:
case GLSL_TYPE_VOID:
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_INTERFACE:
/* I assume a comparison of a struct containing a sampler just
* ignores the sampler present in the type.
*/
break;
-
- default:
- assert(!"Should not get here.");
- break;
}
if (cmp == NULL)
case ast_lshift:
case ast_rshift:
- if (state->language_version < 130) {
- _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30",
- operator_string(this->oper));
+ if (!state->check_bitwise_operations_allowed(&loc)) {
error_emitted = true;
}
_mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
"type", (this->oper == ast_equal) ? "==" : "!=");
error_emitted = true;
- } else if ((state->language_version <= 110)
- && (op[0]->type->is_array() || op[1]->type->is_array())) {
- _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
- "GLSL 1.10");
+ } else if ((op[0]->type->is_array() || op[1]->type->is_array()) &&
+ !state->check_version(120, 300, &loc,
+ "array comparisons forbidden")) {
error_emitted = true;
}
case ast_bit_not:
op[0] = this->subexpressions[0]->hir(instructions, state);
- if (state->language_version < 130) {
- _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30");
+ if (!state->check_bitwise_operations_allowed(&loc)) {
error_emitted = true;
}
op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
"RHS", &error_emitted);
- ir_constant *op0_const = op[0]->constant_expression_value();
- if (op0_const) {
- if (op0_const->value.b[0]) {
- instructions->append_list(&rhs_instructions);
- result = op[1];
- } else {
- result = op0_const;
- }
- type = glsl_type::bool_type;
+ if (rhs_instructions.is_empty()) {
+ result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
+ type = result->type;
} else {
ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
"and_tmp",
stmt->then_instructions.append_list(&rhs_instructions);
ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1], NULL);
+ new(ctx) ir_assignment(then_deref, op[1]);
stmt->then_instructions.push_tail(then_assign);
ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL);
+ new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
stmt->else_instructions.push_tail(else_assign);
result = new(ctx) ir_dereference_variable(tmp);
op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
"RHS", &error_emitted);
- ir_constant *op0_const = op[0]->constant_expression_value();
- if (op0_const) {
- if (op0_const->value.b[0]) {
- result = op0_const;
- } else {
- result = op[1];
- }
- type = glsl_type::bool_type;
+ if (rhs_instructions.is_empty()) {
+ result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
+ type = result->type;
} else {
ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
"or_tmp",
ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL);
+ new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
stmt->then_instructions.push_tail(then_assign);
stmt->else_instructions.append_list(&rhs_instructions);
ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[1], NULL);
+ new(ctx) ir_assignment(else_deref, op[1]);
stmt->else_instructions.push_tail(else_assign);
result = new(ctx) ir_dereference_variable(tmp);
* "The second and third expressions must be the same type, but can
* be of any type other than an array."
*/
- if ((state->language_version <= 110) && type->is_array()) {
- _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
- "operator must not be arrays.");
+ if (type->is_array() &&
+ !state->check_version(120, 300, &loc,
+ "Second and third operands of ?: operator "
+ "cannot be arrays")) {
error_emitted = true;
}
ir_dereference *const then_deref =
new(ctx) ir_dereference_variable(tmp);
ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1], NULL);
+ new(ctx) ir_assignment(then_deref, op[1]);
stmt->then_instructions.push_tail(then_assign);
else_instructions.move_nodes_to(& stmt->else_instructions);
ir_dereference *const else_deref =
new(ctx) ir_dereference_variable(tmp);
ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[2], NULL);
+ new(ctx) ir_assignment(else_deref, op[2]);
stmt->else_instructions.push_tail(else_assign);
result = new(ctx) ir_dereference_variable(tmp);
}
} else if (array->type->array_size() == 0) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
+ } else if (array->type->is_array()
+ && array->type->fields.array->is_interface()) {
+ /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
+ *
+ * "All indexes used to index a uniform block array must be
+ * constant integral expressions."
+ */
+ _mesa_glsl_error(&loc, state,
+ "uniform block array index must be constant");
} else {
if (array->type->is_array()) {
/* whole_variable_referenced can return NULL if the array is a
array->type->element_type()->is_sampler() &&
const_index == NULL) {
- if (state->language_version == 100) {
- _mesa_glsl_warning(&loc, state,
- "sampler arrays indexed with non-constant "
- "expressions is optional in GLSL ES 1.00");
- } else if (state->language_version < 130) {
- _mesa_glsl_warning(&loc, state,
- "sampler arrays indexed with non-constant "
- "expressions is forbidden in GLSL 1.30 and "
- "later");
+ if (!state->is_version(130, 100)) {
+ if (state->es_shader) {
+ _mesa_glsl_warning(&loc, state,
+ "sampler arrays indexed with non-constant "
+ "expressions is optional in %s",
+ state->get_version_string());
+ } else {
+ _mesa_glsl_warning(&loc, state,
+ "sampler arrays indexed with non-constant "
+ "expressions will be forbidden in GLSL 1.30 and "
+ "later");
+ }
} else {
_mesa_glsl_error(&loc, state,
"sampler arrays indexed with non-constant "
ir_variable *var =
state->symbols->get_variable(this->primary_expression.identifier);
- result = new(ctx) ir_dereference_variable(var);
-
if (var != NULL) {
var->used = true;
+ result = new(ctx) ir_dereference_variable(var);
} else {
_mesa_glsl_error(& loc, state, "`%s' undeclared",
this->primary_expression.identifier);
+ result = ir_rvalue::error_value(ctx);
error_emitted = true;
}
break;
}
+/**
+ * Determine whether a toplevel variable declaration declares a varying. This
+ * function operates by examining the variable's mode and the shader target,
+ * so it correctly identifies linkage variables regardless of whether they are
+ * declared using the deprecated "varying" syntax or the new "in/out" syntax.
+ *
+ * Passing a non-toplevel variable declaration (e.g. a function parameter) to
+ * this function will produce undefined results.
+ */
+static bool
+is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target)
+{
+ switch (target) {
+ case vertex_shader:
+ return var->mode == ir_var_shader_out;
+ case fragment_shader:
+ return var->mode == ir_var_shader_in;
+ default:
+ return var->mode == ir_var_shader_out || var->mode == ir_var_shader_in;
+ }
+}
+
+
+/**
+ * Matrix layout qualifiers are only allowed on certain types
+ */
+static void
+validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc,
+ const glsl_type *type)
+{
+ if (!type->is_matrix() && !type->is_record()) {
+ _mesa_glsl_error(loc, state,
+ "uniform block layout qualifiers row_major and "
+ "column_major can only be applied to matrix and "
+ "structure types");
+ } else if (type->is_record()) {
+ /* We allow 'layout(row_major)' on structure types because it's the only
+ * way to get row-major layouts on matrices contained in structures.
+ */
+ _mesa_glsl_warning(loc, state,
+ "uniform block layout qualifiers row_major and "
+ "column_major applied to structure types is not "
+ "strictly conformant and my be rejected by other "
+ "compilers");
+ }
+}
+
static void
apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
ir_variable *var,
struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc)
+ YYLTYPE *loc,
+ bool ubo_qualifiers_valid,
+ bool is_parameter)
{
if (qual->flags.q.invariant) {
if (var->used) {
_mesa_glsl_shader_target_name(state->target));
}
- /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
- *
- * "The varying qualifier can be used only with the data types
- * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
- * these."
- */
- if (qual->flags.q.varying) {
- const glsl_type *non_array_type;
-
- if (var->type && var->type->is_array())
- non_array_type = var->type->fields.array;
- else
- non_array_type = var->type;
-
- if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
- var->type = glsl_type::error_type;
- _mesa_glsl_error(loc, state,
- "varying variables must be of base type float");
- }
- }
-
/* If there is no qualifier that changes the mode of the variable, leave
* the setting alone.
*/
if (qual->flags.q.in && qual->flags.q.out)
- var->mode = ir_var_inout;
- else if (qual->flags.q.attribute || qual->flags.q.in
+ var->mode = ir_var_function_inout;
+ else if (qual->flags.q.in)
+ var->mode = is_parameter ? ir_var_function_in : ir_var_shader_in;
+ else if (qual->flags.q.attribute
|| (qual->flags.q.varying && (state->target == fragment_shader)))
- var->mode = ir_var_in;
- else if (qual->flags.q.out
- || (qual->flags.q.varying && (state->target == vertex_shader)))
- var->mode = ir_var_out;
+ var->mode = ir_var_shader_in;
+ else if (qual->flags.q.out)
+ var->mode = is_parameter ? ir_var_function_out : ir_var_shader_out;
+ else if (qual->flags.q.varying && (state->target == vertex_shader))
+ var->mode = ir_var_shader_out;
else if (qual->flags.q.uniform)
var->mode = ir_var_uniform;
+ if (!is_parameter && is_varying_var(var, state->target)) {
+ /* This variable is being used to link data between shader stages (in
+ * pre-glsl-1.30 parlance, it's a "varying"). Check that it has a type
+ * that is allowed for such purposes.
+ *
+ * From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "The varying qualifier can be used only with the data types
+ * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
+ * these."
+ *
+ * This was relaxed in GLSL version 1.30 and GLSL ES version 3.00. From
+ * page 31 (page 37 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "Fragment inputs can only be signed and unsigned integers and
+ * integer vectors, float, floating-point vectors, matrices, or
+ * arrays of these. Structures cannot be input.
+ *
+ * Similar text exists in the section on vertex shader outputs.
+ *
+ * Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
+ * 3.00 spec allows structs as well. Varying structs are also allowed
+ * in GLSL 1.50.
+ */
+ switch (var->type->get_scalar_type()->base_type) {
+ case GLSL_TYPE_FLOAT:
+ /* Ok in all GLSL versions */
+ break;
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ if (state->is_version(130, 300))
+ break;
+ _mesa_glsl_error(loc, state,
+ "varying variables must be of base type float in %s",
+ state->get_version_string());
+ break;
+ case GLSL_TYPE_STRUCT:
+ if (state->is_version(150, 300))
+ break;
+ _mesa_glsl_error(loc, state,
+ "varying variables may not be of type struct");
+ break;
+ default:
+ _mesa_glsl_error(loc, state, "illegal type for a varying variable");
+ break;
+ }
+ }
+
if (state->all_invariant && (state->current_function == NULL)) {
switch (state->target) {
case vertex_shader:
- if (var->mode == ir_var_out)
+ if (var->mode == ir_var_shader_out)
var->invariant = true;
break;
case geometry_shader:
- if ((var->mode == ir_var_in) || (var->mode == ir_var_out))
+ if ((var->mode == ir_var_shader_in)
+ || (var->mode == ir_var_shader_out))
var->invariant = true;
break;
case fragment_shader:
- if (var->mode == ir_var_in)
+ if (var->mode == ir_var_shader_in)
var->invariant = true;
break;
}
var->interpolation = INTERP_QUALIFIER_NONE;
if (var->interpolation != INTERP_QUALIFIER_NONE &&
- !(state->target == vertex_shader && var->mode == ir_var_out) &&
- !(state->target == fragment_shader && var->mode == ir_var_in)) {
- const char *qual_string = NULL;
- switch (var->interpolation) {
- case INTERP_QUALIFIER_FLAT:
- qual_string = "flat";
- break;
- case INTERP_QUALIFIER_NOPERSPECTIVE:
- qual_string = "noperspective";
- break;
- case INTERP_QUALIFIER_SMOOTH:
- qual_string = "smooth";
- break;
- }
-
+ !(state->target == vertex_shader && var->mode == ir_var_shader_out) &&
+ !(state->target == fragment_shader && var->mode == ir_var_shader_in)) {
_mesa_glsl_error(loc, state,
"interpolation qualifier `%s' can only be applied to "
"vertex shader outputs and fragment shader inputs.",
- qual_string);
-
+ var->interpolation_string());
}
var->pixel_center_integer = qual->flags.q.pixel_center_integer;
*/
switch (state->target) {
case vertex_shader:
- if (!global_scope || (var->mode != ir_var_in)) {
+ if (!global_scope || (var->mode != ir_var_shader_in)) {
fail = true;
string = "input";
}
break;
case fragment_shader:
- if (!global_scope || (var->mode != ir_var_out)) {
+ if (!global_scope || (var->mode != ir_var_shader_out)) {
fail = true;
string = "output";
}
} else {
var->location = qual->location;
}
+
+ if (qual->flags.q.explicit_index) {
+ /* From the GLSL 4.30 specification, section 4.4.2 (Output
+ * Layout Qualifiers):
+ *
+ * "It is also a compile-time error if a fragment shader
+ * sets a layout index to less than 0 or greater than 1."
+ *
+ * Older specifications don't mandate a behavior; we take
+ * this as a clarification and always generate the error.
+ */
+ if (qual->index < 0 || qual->index > 1) {
+ _mesa_glsl_error(loc, state,
+ "explicit index may only be 0 or 1\n");
+ } else {
+ var->explicit_index = true;
+ var->index = qual->index;
+ }
+ }
}
+ } else if (qual->flags.q.explicit_index) {
+ _mesa_glsl_error(loc, state,
+ "explicit index requires explicit location\n");
}
/* Does the declaration use the 'layout' keyword?
*/
const bool uses_layout = qual->flags.q.pixel_center_integer
|| qual->flags.q.origin_upper_left
- || qual->flags.q.explicit_location;
+ || qual->flags.q.explicit_location; /* no need for index since it relies on location */
/* Does the declaration use the deprecated 'attribute' or 'varying'
* keywords?
var->depth_layout = ir_depth_layout_unchanged;
else
var->depth_layout = ir_depth_layout_none;
+
+ if (qual->flags.q.std140 ||
+ qual->flags.q.packed ||
+ qual->flags.q.shared) {
+ _mesa_glsl_error(loc, state,
+ "uniform block layout qualifiers std140, packed, and "
+ "shared can only be applied to uniform blocks, not "
+ "members");
+ }
+
+ if (qual->flags.q.row_major || qual->flags.q.column_major) {
+ if (!ubo_qualifiers_valid) {
+ _mesa_glsl_error(loc, state,
+ "uniform block layout qualifiers row_major and "
+ "column_major can only be applied to uniform block "
+ "members");
+ } else
+ validate_matrix_layout_for_type(state, loc, var->type);
+ }
}
/**
* * gl_Color
* * gl_SecondaryColor
*/
- } else if (state->language_version >= 130
+ } else if (state->is_version(130, 0)
&& (strcmp(var->name, "gl_FrontColor") == 0
|| strcmp(var->name, "gl_BackColor") == 0
|| strcmp(var->name, "gl_FrontSecondaryColor") == 0
* directly by an application via API commands, or indirectly by
* OpenGL."
*/
- if ((state->language_version <= 110)
- && (var->mode == ir_var_uniform)) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize uniforms in GLSL 1.10");
+ if (var->mode == ir_var_uniform) {
+ state->check_version(120, 0, &initializer_loc,
+ "cannot initialize uniforms");
}
if (var->type->is_sampler()) {
"cannot initialize samplers");
}
- if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
+ if ((var->mode == ir_var_shader_in) && (state->current_function == NULL)) {
_mesa_glsl_error(& initializer_loc, state,
"cannot initialize %s shader input / %s",
_mesa_glsl_shader_target_name(state->target),
"Undeclared variable `%s' cannot be marked "
"invariant\n", decl->identifier);
} else if ((state->target == vertex_shader)
- && (earlier->mode != ir_var_out)) {
+ && (earlier->mode != ir_var_shader_out)) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, vertex shader "
"outputs only\n", decl->identifier);
} else if ((state->target == fragment_shader)
- && (earlier->mode != ir_var_in)) {
+ && (earlier->mode != ir_var_shader_in)) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, fragment shader "
"inputs only\n", decl->identifier);
*
* Local variables can only use the qualifier const."
*
- * This is relaxed in GLSL 1.30. It is also relaxed by any extension
- * that adds the 'layout' keyword.
+ * This is relaxed in GLSL 1.30 and GLSL ES 3.00. It is also relaxed by
+ * any extension that adds the 'layout' keyword.
*/
- if ((state->language_version < 130)
+ if (!state->is_version(130, 300)
&& !state->ARB_explicit_attrib_location_enable
&& !state->ARB_fragment_coord_conventions_enable) {
if (this->type->qualifier.flags.q.out) {
_mesa_glsl_error(& loc, state,
"`out' qualifier in declaration of `%s' "
"only valid for function parameters in %s.",
- decl->identifier, state->version_string);
+ decl->identifier, state->get_version_string());
}
if (this->type->qualifier.flags.q.in) {
_mesa_glsl_error(& loc, state,
"`in' qualifier in declaration of `%s' "
"only valid for function parameters in %s.",
- decl->identifier, state->version_string);
+ decl->identifier, state->get_version_string());
}
/* FINISHME: Test for other invalid qualifiers. */
}
apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
- & loc);
+ & loc, this->ubo_qualifiers_valid, false);
if (this->type->qualifier.flags.q.invariant) {
- if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
- var->mode == ir_var_inout)) {
- /* FINISHME: Note that this doesn't work for invariant on
- * a function signature outval
- */
+ if ((state->target == vertex_shader) &&
+ var->mode != ir_var_shader_out) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, vertex shader "
"outputs only\n", var->name);
} else if ((state->target == fragment_shader) &&
- !(var->mode == ir_var_in || var->mode == ir_var_inout)) {
+ var->mode != ir_var_shader_in) {
/* FINISHME: Note that this doesn't work for invariant on
* a function signature inval
*/
"global scope%s",
mode, var->name, extra);
}
- } else if (var->mode == ir_var_in) {
+ } else if (var->mode == ir_var_shader_in) {
var->read_only = true;
if (state->target == vertex_shader) {
* "The attribute qualifier can be used only with float,
* floating-point vectors, and matrices. Attribute variables
* cannot be declared as arrays or structures."
+ *
+ * From page 33 (page 39 of the PDF) of the GLSL ES 3.00 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. Vertex shader inputs cannot be arrays or
+ * structures."
*/
const glsl_type *check_type = var->type->is_array()
? var->type->fields.array : var->type;
break;
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
- if (state->language_version > 120)
+ if (state->is_version(120, 300))
break;
/* FALLTHROUGH */
default:
error_emitted = true;
}
- if (!error_emitted && (state->language_version <= 130)
- && var->type->is_array()) {
- _mesa_glsl_error(& loc, state,
- "vertex shader input / attribute cannot have "
- "array type");
+ if (!error_emitted && var->type->is_array() &&
+ !state->check_version(140, 0, &loc,
+ "vertex shader input / attribute "
+ "cannot have array type")) {
error_emitted = true;
}
}
* "If a vertex output is a signed or unsigned integer or integer
* vector, then it must be qualified with the interpolation qualifier
* flat."
+ *
+ * From section 4.3.4 of the GLSL 3.00 ES spec:
+ * "Fragment shader inputs that are signed or unsigned integers or
+ * integer vectors must be qualified with the interpolation qualifier
+ * flat."
+ *
+ * Since vertex outputs and fragment inputs must have matching
+ * qualifiers, these two requirements are equivalent.
*/
- if (state->language_version >= 130
+ if (state->is_version(130, 300)
&& state->target == vertex_shader
&& state->current_function == NULL
&& var->type->is_integer()
- && var->mode == ir_var_out
+ && var->mode == ir_var_shader_out
&& var->interpolation != INTERP_QUALIFIER_FLAT) {
_mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
* "interpolation qualifiers may only precede the qualifiers in,
* centroid in, out, or centroid out in a declaration. They do not apply
* to the deprecated storage qualifiers varying or centroid varying."
+ *
+ * These deprecated storage qualifiers do not exist in GLSL ES 3.00.
*/
- if (state->language_version >= 130
+ if (state->is_version(130, 0)
&& this->type->qualifier.has_interpolation()
&& this->type->qualifier.flags.q.varying) {
* "Outputs from a vertex shader (out) and inputs to a fragment
* shader (in) can be further qualified with one or more of these
* interpolation qualifiers"
+ *
+ * From page 31 (page 37 of the PDF) of the GLSL ES 3.00 spec:
+ * "These interpolation qualifiers may only precede the qualifiers
+ * in, centroid in, out, or centroid out in a declaration. They do
+ * not apply to inputs into a vertex shader or outputs from a
+ * fragment shader."
*/
- if (state->language_version >= 130
+ if (state->is_version(130, 300)
&& this->type->qualifier.has_interpolation()) {
const char *i = this->type->qualifier.interpolation_string();
/* From section 4.3.4 of the GLSL 1.30 spec:
* "It is an error to use centroid in in a vertex shader."
+ *
+ * From section 4.3.4 of the GLSL ES 3.00 spec:
+ * "It is an error to use centroid in or interpolation qualifiers in
+ * a vertex shader input."
*/
- if (state->language_version >= 130
+ if (state->is_version(130, 300)
&& this->type->qualifier.flags.q.centroid
&& this->type->qualifier.flags.q.in
&& state->target == vertex_shader) {
/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
*/
- if (this->type->specifier->precision != ast_precision_none
- && state->language_version != 100
- && state->language_version < 130) {
-
- _mesa_glsl_error(&loc, state,
- "precision qualifiers are supported only in GLSL ES "
- "1.00, and GLSL 1.30 and later");
+ if (this->type->specifier->precision != ast_precision_none) {
+ state->check_precision_qualifiers_allowed(&loc);
}
}
is_void = false;
- ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
+ ir_variable *var = new(ctx)
+ ir_variable(type, this->identifier, ir_var_function_in);
/* Apply any specified qualifiers to the parameter declaration. Note that
* for function parameters the default mode is 'in'.
*/
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
+ false, true);
/* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*
* as out or inout function parameters, nor can they be assigned
* into."
*/
- if ((var->mode == ir_var_inout || var->mode == ir_var_out)
+ if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
&& type->contains_sampler()) {
_mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
type = glsl_type::error_type;
* So for GLSL 1.10, passing an array as an out or inout parameter is not
* allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
*/
- if ((var->mode == ir_var_inout || var->mode == ir_var_out)
- && type->is_array() && state->language_version == 110) {
- _mesa_glsl_error(&loc, state, "Arrays cannot be out or inout parameters in GLSL 1.10");
+ if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
+ && type->is_array()
+ && !state->check_version(120, 100, &loc,
+ "Arrays cannot be out or inout parameters")) {
type = glsl_type::error_type;
}
*
* Note that this language does not appear in GLSL 1.10.
*/
- if ((state->current_function != NULL) && (state->language_version != 110)) {
+ if ((state->current_function != NULL) &&
+ state->is_version(120, 100)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state,
"declaration of function `%s' not allowed within "
"continue may only appear in a loop");
} else if (mode == ast_break &&
state->loop_nesting_ast == NULL &&
- state->switch_nesting_ast == NULL) {
+ state->switch_state.switch_nesting_ast == NULL) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
state);
}
- if (state->is_switch_innermost &&
+ if (state->switch_state.is_switch_innermost &&
mode == ast_break) {
/* Force break out of switch by setting is_break switch state.
*/
- ir_variable *const is_break_var = state->is_break_var;
+ ir_variable *const is_break_var = state->switch_state.is_break_var;
ir_dereference_variable *const deref_is_break_var =
new(ctx) ir_dereference_variable(is_break_var);
ir_constant *const true_val = new(ctx) ir_constant(true);
ir_assignment *const set_break_var =
- new(ctx) ir_assignment(deref_is_break_var,
- true_val,
- NULL);
+ new(ctx) ir_assignment(deref_is_break_var, true_val);
instructions->push_tail(set_break_var);
}
*
* "The type of init-expression in a switch statement must be a
* scalar integer."
- *
- * The checks are separated so that higher quality diagnostics can be
- * generated for cases where the rule is violated.
*/
- if (!test_expression->type->is_integer()) {
+ if (!test_expression->type->is_scalar() ||
+ !test_expression->type->is_integer()) {
YYLTYPE loc = this->test_expression->get_location();
_mesa_glsl_error(& loc,
/* Track the switch-statement nesting in a stack-like manner.
*/
- ir_variable *saved_test_var = state->test_var;
- ir_variable *saved_is_fallthru_var = state->is_fallthru_var;
-
- bool save_is_switch_innermost = state->is_switch_innermost;
- ast_switch_statement *saved_nesting_ast = state->switch_nesting_ast;
+ struct glsl_switch_state saved = state->switch_state;
- state->is_switch_innermost = true;
- state->switch_nesting_ast = this;
+ state->switch_state.is_switch_innermost = true;
+ state->switch_state.switch_nesting_ast = this;
+ state->switch_state.labels_ht = hash_table_ctor(0, hash_table_pointer_hash,
+ hash_table_pointer_compare);
+ state->switch_state.previous_default = NULL;
/* Initalize is_fallthru state to false.
*/
ir_rvalue *const is_fallthru_val = new (ctx) ir_constant(false);
- state->is_fallthru_var = new(ctx) ir_variable(glsl_type::bool_type,
- "switch_is_fallthru_tmp",
- ir_var_temporary);
- instructions->push_tail(state->is_fallthru_var);
+ state->switch_state.is_fallthru_var =
+ new(ctx) ir_variable(glsl_type::bool_type,
+ "switch_is_fallthru_tmp",
+ ir_var_temporary);
+ instructions->push_tail(state->switch_state.is_fallthru_var);
ir_dereference_variable *deref_is_fallthru_var =
- new(ctx) ir_dereference_variable(state->is_fallthru_var);
+ new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
instructions->push_tail(new(ctx) ir_assignment(deref_is_fallthru_var,
- is_fallthru_val,
- NULL));
+ is_fallthru_val));
/* Initalize is_break state to false.
*/
ir_rvalue *const is_break_val = new (ctx) ir_constant(false);
- state->is_break_var = new(ctx) ir_variable(glsl_type::bool_type,
- "switch_is_break_tmp",
- ir_var_temporary);
- instructions->push_tail(state->is_break_var);
+ state->switch_state.is_break_var = new(ctx) ir_variable(glsl_type::bool_type,
+ "switch_is_break_tmp",
+ ir_var_temporary);
+ instructions->push_tail(state->switch_state.is_break_var);
ir_dereference_variable *deref_is_break_var =
- new(ctx) ir_dereference_variable(state->is_break_var);
+ new(ctx) ir_dereference_variable(state->switch_state.is_break_var);
instructions->push_tail(new(ctx) ir_assignment(deref_is_break_var,
- is_break_val,
- NULL));
+ is_break_val));
/* Cache test expression.
*/
test_to_hir(instructions, state);
-
+
/* Emit code for body of switch stmt.
*/
body->hir(instructions, state);
- /* Restore previous nesting before returning.
- */
- state->switch_nesting_ast = saved_nesting_ast;
- state->is_switch_innermost = save_is_switch_innermost;
+ hash_table_dtor(state->switch_state.labels_ht);
- state->test_var = saved_test_var;
- state->is_fallthru_var = saved_is_fallthru_var;
+ state->switch_state = saved;
- /* Switch statements do not have r-values.
- */
+ /* Switch statements do not have r-values. */
return NULL;
}
{
void *ctx = state;
- /* Cache value of test expression.
- */
+ /* Cache value of test expression. */
ir_rvalue *const test_val =
test_expression->hir(instructions,
state);
- state->test_var = new(ctx) ir_variable(glsl_type::int_type,
- "switch_test_tmp",
- ir_var_temporary);
+ state->switch_state.test_var = new(ctx) ir_variable(test_val->type,
+ "switch_test_tmp",
+ ir_var_temporary);
ir_dereference_variable *deref_test_var =
- new(ctx) ir_dereference_variable(state->test_var);
+ new(ctx) ir_dereference_variable(state->switch_state.test_var);
- instructions->push_tail(state->test_var);
- instructions->push_tail(new(ctx) ir_assignment(deref_test_var,
- test_val,
- NULL));
+ instructions->push_tail(state->switch_state.test_var);
+ instructions->push_tail(new(ctx) ir_assignment(deref_test_var, test_val));
}
{
if (stmts != NULL)
stmts->hir(instructions, state);
-
- /* Switch bodies do not have r-values.
- */
+
+ /* Switch bodies do not have r-values. */
return NULL;
}
-
ir_rvalue *
ast_case_statement_list::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases)
case_stmt->hir(instructions, state);
-
- /* Case statements do not have r-values.
- */
+
+ /* Case statements do not have r-values. */
return NULL;
}
-
ir_rvalue *
ast_case_statement::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
labels->hir(instructions, state);
-
- /* Conditionally set fallthru state based on break state.
- */
+
+ /* Conditionally set fallthru state based on break state. */
ir_constant *const false_val = new(state) ir_constant(false);
ir_dereference_variable *const deref_is_fallthru_var =
- new(state) ir_dereference_variable(state->is_fallthru_var);
+ new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
ir_dereference_variable *const deref_is_break_var =
- new(state) ir_dereference_variable(state->is_break_var);
+ new(state) ir_dereference_variable(state->switch_state.is_break_var);
ir_assignment *const reset_fallthru_on_break =
new(state) ir_assignment(deref_is_fallthru_var,
false_val,
deref_is_break_var);
instructions->push_tail(reset_fallthru_on_break);
- /* Guard case statements depending on fallthru state.
- */
+ /* Guard case statements depending on fallthru state. */
ir_dereference_variable *const deref_fallthru_guard =
- new(state) ir_dereference_variable(state->is_fallthru_var);
+ new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
ir_if *const test_fallthru = new(state) ir_if(deref_fallthru_guard);
-
+
foreach_list_typed (ast_node, stmt, link, & this->stmts)
stmt->hir(& test_fallthru->then_instructions, state);
instructions->push_tail(test_fallthru);
-
- /* Case statements do not have r-values.
- */
+
+ /* Case statements do not have r-values. */
return NULL;
}
{
foreach_list_typed (ast_case_label, label, link, & this->labels)
label->hir(instructions, state);
-
- /* Case labels do not have r-values.
- */
+
+ /* Case labels do not have r-values. */
return NULL;
}
-
ir_rvalue *
ast_case_label::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
void *ctx = state;
ir_dereference_variable *deref_fallthru_var =
- new(ctx) ir_dereference_variable(state->is_fallthru_var);
-
+ new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
+
ir_rvalue *const true_val = new(ctx) ir_constant(true);
- /* If not default case, ...
- */
+ /* If not default case, ... */
if (this->test_value != NULL) {
/* Conditionally set fallthru state based on
* comparison of cached test expression value to case label.
*/
- ir_rvalue *const test_val = this->test_value->hir(instructions, state);
+ ir_rvalue *const label_rval = this->test_value->hir(instructions, state);
+ ir_constant *label_const = label_rval->constant_expression_value();
+
+ if (!label_const) {
+ YYLTYPE loc = this->test_value->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "switch statement case label must be a "
+ "constant expression");
+
+ /* Stuff a dummy value in to allow processing to continue. */
+ label_const = new(ctx) ir_constant(0);
+ } else {
+ ast_expression *previous_label = (ast_expression *)
+ hash_table_find(state->switch_state.labels_ht,
+ (void *)(uintptr_t)label_const->value.u[0]);
+
+ if (previous_label) {
+ YYLTYPE loc = this->test_value->get_location();
+ _mesa_glsl_error(& loc, state,
+ "duplicate case value");
+
+ loc = previous_label->get_location();
+ _mesa_glsl_error(& loc, state,
+ "this is the previous case label");
+ } else {
+ hash_table_insert(state->switch_state.labels_ht,
+ this->test_value,
+ (void *)(uintptr_t)label_const->value.u[0]);
+ }
+ }
ir_dereference_variable *deref_test_var =
- new(ctx) ir_dereference_variable(state->test_var);
+ new(ctx) ir_dereference_variable(state->switch_state.test_var);
ir_rvalue *const test_cond = new(ctx) ir_expression(ir_binop_all_equal,
- glsl_type::bool_type,
- test_val,
+ label_const,
deref_test_var);
ir_assignment *set_fallthru_on_test =
new(ctx) ir_assignment(deref_fallthru_var,
true_val,
test_cond);
-
+
instructions->push_tail(set_fallthru_on_test);
} else { /* default case */
- /* Set falltrhu state.
- */
+ if (state->switch_state.previous_default) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state,
+ "multiple default labels in one switch");
+
+ loc = state->switch_state.previous_default->get_location();
+ _mesa_glsl_error(& loc, state,
+ "this is the first default label");
+ }
+ state->switch_state.previous_default = this;
+
+ /* Set falltrhu state. */
ir_assignment *set_fallthru =
- new(ctx) ir_assignment(deref_fallthru_var,
- true_val,
- NULL);
-
+ new(ctx) ir_assignment(deref_fallthru_var, true_val);
+
instructions->push_tail(set_fallthru);
}
-
- /* Case statements do not have r-values.
- */
+
+ /* Case statements do not have r-values. */
return NULL;
}
-
void
ast_iteration_statement::condition_to_hir(ir_loop *stmt,
struct _mesa_glsl_parse_state *state)
* like 'if (!condition) break;' as the loop termination condition.
*/
ir_rvalue *const not_cond =
- new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
- NULL);
+ new(ctx) ir_expression(ir_unop_logic_not, cond);
ir_if *const if_stmt = new(ctx) ir_if(not_cond);
ir_loop *const stmt = new(ctx) ir_loop();
instructions->push_tail(stmt);
- /* Track the current loop nesting.
- */
+ /* Track the current loop nesting. */
ast_iteration_statement *nesting_ast = state->loop_nesting_ast;
state->loop_nesting_ast = this;
/* Likewise, indicate that following code is closest to a loop,
* NOT closest to a switch.
*/
- bool saved_is_switch_innermost = state->is_switch_innermost;
- state->is_switch_innermost = false;
+ bool saved_is_switch_innermost = state->switch_state.is_switch_innermost;
+ state->switch_state.is_switch_innermost = false;
if (mode != ast_do_while)
condition_to_hir(stmt, state);
if (mode != ast_do_while)
state->symbols->pop_scope();
- /* Restore previous nesting before returning.
- */
+ /* Restore previous nesting before returning. */
state->loop_nesting_ast = nesting_ast;
- state->is_switch_innermost = saved_is_switch_innermost;
+ state->switch_state.is_switch_innermost = saved_is_switch_innermost;
/* Loops do not have r-values.
*/
YYLTYPE loc = this->get_location();
if (this->precision != ast_precision_none
- && state->language_version != 100
- && state->language_version < 130) {
- _mesa_glsl_error(&loc, state,
- "precision qualifiers exist only in "
- "GLSL ES 1.00, and GLSL 1.30 and later");
+ && !state->check_precision_qualifiers_allowed(&loc)) {
return NULL;
}
if (this->precision != ast_precision_none
"arrays");
return NULL;
}
- if (this->type_specifier != ast_float
- && this->type_specifier != ast_int) {
+ if (strcmp(this->type_name, "float") != 0 &&
+ strcmp(this->type_name, "int") != 0) {
_mesa_glsl_error(&loc, state,
"default precision statements apply only to types "
"float and int");
}
-ir_rvalue *
-ast_struct_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+/**
+ * Process a structure or interface block tree into an array of structure fields
+ *
+ * After parsing, where there are some syntax differnces, structures and
+ * interface blocks are almost identical. They are similar enough that the
+ * AST for each can be processed the same way into a set of
+ * \c glsl_struct_field to describe the members.
+ *
+ * \return
+ * The number of fields processed. A pointer to the array structure fields is
+ * stored in \c *fields_ret.
+ */
+unsigned
+ast_process_structure_or_interface_block(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ exec_list *declarations,
+ YYLTYPE &loc,
+ glsl_struct_field **fields_ret,
+ bool is_interface,
+ bool block_row_major)
{
unsigned decl_count = 0;
- /* Make an initial pass over the list of structure fields to determine how
+ /* Make an initial pass over the list of fields to determine how
* many there are. Each element in this list is an ast_declarator_list.
* This means that we actually need to count the number of elements in the
* 'declarations' list in each of the elements.
*/
- foreach_list_typed (ast_declarator_list, decl_list, link,
- &this->declarations) {
+ foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
foreach_list_const (decl_ptr, & decl_list->declarations) {
decl_count++;
}
}
- /* Allocate storage for the structure fields and process the field
+ /* Allocate storage for the fields and process the field
* declarations. As the declarations are processed, try to also convert
* the types to HIR. This ensures that structure definitions embedded in
- * other structure definitions are processed.
+ * other structure definitions or in interface blocks are processed.
*/
glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
decl_count);
unsigned i = 0;
- foreach_list_typed (ast_declarator_list, decl_list, link,
- &this->declarations) {
+ foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
const char *type_name;
decl_list->type->specifier->hir(instructions, state);
* embedded structure definitions have been removed from the language.
*/
if (state->es_shader && decl_list->type->specifier->structure != NULL) {
- YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state, "Embedded structure definitions are "
"not allowed in GLSL ES 1.00.");
}
foreach_list_typed (ast_declaration, decl, link,
&decl_list->declarations) {
- const struct glsl_type *field_type = decl_type;
+ /* From the GL_ARB_uniform_buffer_object spec:
+ *
+ * "Sampler types are not allowed inside of uniform
+ * blocks. All other types, arrays, and structures
+ * allowed for uniforms are allowed within a uniform
+ * block."
+ */
+ const struct glsl_type *field_type = decl_type;
+
+ if (is_interface && field_type->contains_sampler()) {
+ YYLTYPE loc = decl_list->get_location();
+ _mesa_glsl_error(&loc, state,
+ "Uniform in non-default uniform block contains sampler\n");
+ }
+
+ const struct ast_type_qualifier *const qual =
+ & decl_list->type->qualifier;
+ if (qual->flags.q.std140 ||
+ qual->flags.q.packed ||
+ qual->flags.q.shared) {
+ _mesa_glsl_error(&loc, state,
+ "uniform block layout qualifiers std140, packed, and "
+ "shared can only be applied to uniform blocks, not "
+ "members");
+ }
+
if (decl->is_array) {
- YYLTYPE loc = decl->get_location();
field_type = process_array_type(&loc, decl_type, decl->array_size,
state);
}
fields[i].type = (field_type != NULL)
? field_type : glsl_type::error_type;
fields[i].name = decl->identifier;
+
+ if (qual->flags.q.row_major || qual->flags.q.column_major) {
+ if (!field_type->is_matrix() && !field_type->is_record()) {
+ _mesa_glsl_error(&loc, state,
+ "uniform block layout qualifiers row_major and "
+ "column_major can only be applied to matrix and "
+ "structure types");
+ } else
+ validate_matrix_layout_for_type(state, &loc, field_type);
+ }
+
+ if (field_type->is_matrix() ||
+ (field_type->is_array() && field_type->fields.array->is_matrix())) {
+ fields[i].row_major = block_row_major;
+ if (qual->flags.q.row_major)
+ fields[i].row_major = true;
+ else if (qual->flags.q.column_major)
+ fields[i].row_major = false;
+ }
+
i++;
}
}
assert(i == decl_count);
+ *fields_ret = fields;
+ return decl_count;
+}
+
+
+ir_rvalue *
+ast_struct_specifier::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ YYLTYPE loc = this->get_location();
+ glsl_struct_field *fields;
+ unsigned decl_count =
+ ast_process_structure_or_interface_block(instructions,
+ state,
+ &this->declarations,
+ loc,
+ &fields,
+ false,
+ false);
+
const glsl_type *t =
glsl_type::get_record_instance(fields, decl_count, this->name);
- YYLTYPE loc = this->get_location();
if (!state->symbols->add_type(name, t)) {
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
} else {
*/
return NULL;
}
+
+ir_rvalue *
+ast_uniform_block::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ YYLTYPE loc = this->get_location();
+
+ /* The ast_uniform_block has a list of ast_declarator_lists. We
+ * need to turn those into ir_variables with an association
+ * with this uniform block.
+ */
+ enum glsl_interface_packing packing;
+ if (this->layout.flags.q.shared) {
+ packing = GLSL_INTERFACE_PACKING_SHARED;
+ } else if (this->layout.flags.q.packed) {
+ packing = GLSL_INTERFACE_PACKING_PACKED;
+ } else {
+ /* The default layout is std140.
+ */
+ packing = GLSL_INTERFACE_PACKING_STD140;
+ }
+
+ bool block_row_major = this->layout.flags.q.row_major;
+ exec_list declared_variables;
+ glsl_struct_field *fields;
+ unsigned int num_variables =
+ ast_process_structure_or_interface_block(&declared_variables,
+ state,
+ &this->declarations,
+ loc,
+ &fields,
+ true,
+ block_row_major);
+
+ const glsl_type *block_type =
+ glsl_type::get_interface_instance(fields,
+ num_variables,
+ packing,
+ this->block_name);
+
+ if (!state->symbols->add_type(block_type->name, block_type)) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state, "Uniform block name `%s' already taken in "
+ "the current scope.\n", this->block_name);
+ }
+
+ /* Since interface blocks cannot contain statements, it should be
+ * impossible for the block to generate any instructions.
+ */
+ assert(declared_variables.is_empty());
+
+ /* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec
+ * says:
+ *
+ * "If an instance name (instance-name) is used, then it puts all the
+ * members inside a scope within its own name space, accessed with the
+ * field selector ( . ) operator (analogously to structures)."
+ */
+ if (this->instance_name) {
+ ir_variable *var;
+
+ if (this->array_size != NULL) {
+ const glsl_type *block_array_type =
+ process_array_type(&loc, block_type, this->array_size, state);
+
+ var = new(state) ir_variable(block_array_type,
+ this->instance_name,
+ ir_var_uniform);
+ } else {
+ var = new(state) ir_variable(block_type,
+ this->instance_name,
+ ir_var_uniform);
+ }
+
+ var->interface_type = block_type;
+ state->symbols->add_variable(var);
+ instructions->push_tail(var);
+ } else {
+ /* In order to have an array size, the block must also be declared with
+ * an instane name.
+ */
+ assert(this->array_size == NULL);
+
+ for (unsigned i = 0; i < num_variables; i++) {
+ ir_variable *var =
+ new(state) ir_variable(fields[i].type,
+ ralloc_strdup(state, fields[i].name),
+ ir_var_uniform);
+ var->interface_type = block_type;
+
+ state->symbols->add_variable(var);
+ instructions->push_tail(var);
+ }
+ }
+
+ return NULL;
+}
+
+static void
+detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions)
+{
+ bool gl_FragColor_assigned = false;
+ bool gl_FragData_assigned = false;
+ bool user_defined_fs_output_assigned = false;
+ ir_variable *user_defined_fs_output = NULL;
+
+ /* It would be nice to have proper location information. */
+ YYLTYPE loc;
+ memset(&loc, 0, sizeof(loc));
+
+ foreach_list(node, instructions) {
+ ir_variable *var = ((ir_instruction *)node)->as_variable();
+
+ if (!var || !var->assigned)
+ continue;
+
+ if (strcmp(var->name, "gl_FragColor") == 0)
+ gl_FragColor_assigned = true;
+ else if (strcmp(var->name, "gl_FragData") == 0)
+ gl_FragData_assigned = true;
+ else if (strncmp(var->name, "gl_", 3) != 0) {
+ if (state->target == fragment_shader &&
+ var->mode == ir_var_shader_out) {
+ user_defined_fs_output_assigned = true;
+ user_defined_fs_output = var;
+ }
+ }
+ }
+
+ /* From the GLSL 1.30 spec:
+ *
+ * "If a shader statically assigns a value to gl_FragColor, it
+ * may not assign a value to any element of gl_FragData. If a
+ * shader statically writes a value to any element of
+ * gl_FragData, it may not assign a value to
+ * gl_FragColor. That is, a shader may assign values to either
+ * gl_FragColor or gl_FragData, but not both. Multiple shaders
+ * linked together must also consistently write just one of
+ * these variables. Similarly, if user declared output
+ * variables are in use (statically assigned to), then the
+ * built-in variables gl_FragColor and gl_FragData may not be
+ * assigned to. These incorrect usages all generate compile
+ * time errors."
+ */
+ if (gl_FragColor_assigned && gl_FragData_assigned) {
+ _mesa_glsl_error(&loc, state, "fragment shader writes to both "
+ "`gl_FragColor' and `gl_FragData'\n");
+ } else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
+ _mesa_glsl_error(&loc, state, "fragment shader writes to both "
+ "`gl_FragColor' and `%s'\n",
+ user_defined_fs_output->name);
+ } else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
+ _mesa_glsl_error(&loc, state, "fragment shader writes to both "
+ "`gl_FragData' and `%s'\n",
+ user_defined_fs_output->name);
+ }
+}