'.', # the build/<platform>/glx/ directory
'#include',
'#include/GL/internal',
+ '#src/loader',
'#src/mesa',
'#src/mapi',
'#src/mapi/glapi',
])
env.Prepend(LIBS = [
+ libloader,
glapi
])
'indirect_vertex_program.c',
'pixel.c',
'pixelstore.c',
+ 'query_renderer.c',
'render2.c',
'renderpix.c',
'single2.c',
'glxhash.c',
'dri2_glx.c',
'dri2.c',
- 'dri2_query_renderer.c',
+ 'dri_common_query_renderer.c',
+ #'dri3_glx.c',
'applegl_glx.c',
]