return MAPSURF_16BIT | MT_16BIT_ARGB1555;
case MESA_FORMAT_ARGB4444:
return MAPSURF_16BIT | MT_16BIT_ARGB4444;
+ case MESA_FORMAT_SARGB8:
case MESA_FORMAT_ARGB8888:
return MAPSURF_32BIT | MT_32BIT_ARGB8888;
case MESA_FORMAT_XRGB8888:
return (MAPSURF_16BIT | MT_16BIT_L16);
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT3:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
case MESA_FORMAT_RGBA_DXT5:
+ case MESA_FORMAT_SRGBA_DXT5:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
case MESA_FORMAT_S8_Z24:
case MESA_FORMAT_X8_Z24:
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
- GLuint *state = i915->state.Tex[unit], format, pitch;
+ GLuint *state = i915->state.Tex[unit], format;
GLint lodbias, aniso = 0;
GLubyte border[4];
GLfloat maxlod;
- memset(state, 0, sizeof(state));
+ memset(state, 0, sizeof(*state));
/*We need to refcount these. */
i915->state.tex_offset[unit] = intelObj->mt->offset;
format = translate_texture_format(firstImage->TexFormat,
- sampler->DepthMode);
- pitch = intelObj->mt->region->pitch * intelObj->mt->cpp;
+ tObj->DepthMode);
state[I915_TEXREG_MS3] =
(((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) |
*/
maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
state[I915_TEXREG_MS4] =
- ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) |
+ ((((intelObj->mt->region->pitch / 4) - 1) << MS4_PITCH_SHIFT) |
MS4_CUBE_FACE_ENA_MASK |
(U_FIXED(CLAMP(maxlod, 0.0, 11.0), 2) << MS4_MAX_LOD_SHIFT) |
((firstImage->Depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
}
+ if (sampler->sRGBDecode == GL_DECODE_EXT &&
+ (_mesa_get_srgb_format_linear(firstImage->TexFormat) !=
+ firstImage->TexFormat)) {
+ state[I915_TEXREG_SS2] |= SS2_REVERSE_GAMMA_ENABLE;
+ }
+
/* convert border color from float to ubyte */
CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);