#include "brw_context.h"
#include "brw_reg.h"
-#include "glsl/nir/nir.h"
+#include "compiler/nir/nir.h"
#ifdef __cplusplus
extern "C" {
gl_shader_stage stage,
bool is_scalar);
-nir_shader *brw_preprocess_nir(nir_shader *nir, bool is_scalar);
-nir_shader *brw_lower_nir(nir_shader *nir,
- const struct brw_device_info *devinfo,
- const struct gl_shader_program *shader_prog,
- bool is_scalar);
+nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
+ nir_shader *nir);
+
+void brw_nir_lower_vs_inputs(nir_shader *nir,
+ const struct brw_device_info *devinfo,
+ bool is_scalar,
+ bool use_legacy_snorm_formula,
+ const uint8_t *vs_attrib_wa_flags);
+void brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
+ const struct brw_vue_map *vue_map);
+void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
+void brw_nir_lower_fs_inputs(nir_shader *nir);
+void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
+void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue);
+void brw_nir_lower_fs_outputs(nir_shader *nir);
+void brw_nir_lower_cs_shared(nir_shader *nir);
+
nir_shader *brw_postprocess_nir(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar);
+bool brw_nir_apply_attribute_workarounds(nir_shader *nir,
+ bool use_legacy_snorm_formula,
+ const uint8_t *attrib_wa_flags);
+
+bool brw_nir_apply_trig_workarounds(nir_shader *nir);
nir_shader *brw_nir_apply_sampler_key(nir_shader *nir,
const struct brw_device_info *devinfo,