print '#include "glxbyteorder.h"'
print '#include "indirect_util.h"'
print '#include "singlesize.h"'
- print '#include "glapitable.h"'
print '#include "glapi.h"'
+ print '#include "glapitable.h"'
print '#include "glthread.h"'
print '#include "dispatch.h"'
print ''
list = []
for param in f.parameterIterator():
+ if param.is_padding:
+ continue
if param.is_counter or param.is_image() or param.is_output or param.name in f.count_parameter_list or len(param.count_parameter_list):
location = param.name
if param.is_image():
offset = f.offset_of( param.name )
- print '%s %s const %s = (%s) %s(pc + %s);' % (indent, type_string, param.name, type_string, cond, offset)
+ print '%s %s const %s = (%s) (%s(pc + %s));' % (indent, type_string, param.name, type_string, cond, offset)
if param.depth:
print '%s __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);' % (indent)