#include "glheader.h"
#include "context.h"
+#include "enums.h"
#include "hash.h"
#include "imports.h"
#include "queryobj.h"
+#include "mfeatures.h"
#include "mtypes.h"
#include "main/dispatch.h"
-#if FEATURE_queryobj
-
-
/**
* Allocate a new query object. This is a fallback routine called via
* ctx->Driver.NewQueryObject().
* \return pointer to new query_object object or NULL if out of memory.
*/
static struct gl_query_object *
-_mesa_new_query_object(GLcontext *ctx, GLuint id)
+_mesa_new_query_object(struct gl_context *ctx, GLuint id)
{
struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
(void) ctx;
* Called via ctx->Driver.BeginQuery().
*/
static void
-_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* no-op */
}
* Called via ctx->Driver.EndQuery().
*/
static void
-_mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
{
q->Ready = GL_TRUE;
}
* Called via ctx->Driver.WaitQuery().
*/
static void
-_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* For software drivers, _mesa_end_query() should have completed the query.
* For real hardware, implement a proper WaitQuery() driver function,
* Called via ctx->Driver.CheckQuery().
*/
static void
-_mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_check_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* No-op for sw rendering.
* HW drivers may need to flush at this time.
* Not removed from hash table here.
*/
static void
-_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
{
free(q);
}
* \return NULL if invalid target, else the address of binding point
*/
static struct gl_query_object **
-get_query_binding_point(GLcontext *ctx, GLenum target)
+get_query_binding_point(struct gl_context *ctx, GLenum target)
{
switch (target) {
case GL_SAMPLES_PASSED_ARB:
return &ctx->Query.CurrentOcclusionObject;
else
return NULL;
+ case GL_ANY_SAMPLES_PASSED:
+ if (ctx->Extensions.ARB_occlusion_query2)
+ return &ctx->Query.CurrentOcclusionObject;
+ else
+ return NULL;
case GL_TIME_ELAPSED_EXT:
if (ctx->Extensions.EXT_timer_query)
return &ctx->Query.CurrentTimerObject;
else
return NULL;
-#if FEATURE_EXT_transform_feedback
case GL_PRIMITIVES_GENERATED:
if (ctx->Extensions.EXT_transform_feedback)
return &ctx->Query.PrimitivesGenerated;
return &ctx->Query.PrimitivesWritten;
else
return NULL;
-#endif
default:
return NULL;
}
void GLAPIENTRY
-_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
+_mesa_GenQueries(GLsizei n, GLuint *ids)
{
GLuint first;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGenQueries(%d)\n", n);
+
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)");
return;
void GLAPIENTRY
-_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
+_mesa_DeleteQueries(GLsizei n, const GLuint *ids)
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDeleteQueries(%d)\n", n);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)");
GLboolean GLAPIENTRY
-_mesa_IsQueryARB(GLuint id)
+_mesa_IsQuery(GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glIsQuery(%u)\n", id);
+
if (id && _mesa_lookup_query_object(ctx, id))
return GL_TRUE;
else
return GL_FALSE;
}
+static GLboolean
+query_error_check_index(struct gl_context *ctx, GLenum target, GLuint index)
+{
+ switch (target) {
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ case GL_PRIMITIVES_GENERATED:
+ if (index >= ctx->Const.MaxVertexStreams) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBeginQueryIndexed(index>=MaxVertexStreams)");
+ return GL_FALSE;
+ }
+ break;
+ default:
+ if (index > 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBeginQueryIndexed(index>0)");
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
-static void GLAPIENTRY
-_mesa_BeginQueryARB(GLenum target, GLuint id)
+void GLAPIENTRY
+_mesa_BeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
struct gl_query_object *q, **bindpt;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBeginQueryIndexed(%s, %u, %u)\n",
+ _mesa_lookup_enum_by_nr(target), index, id);
+
+ if (!query_error_check_index(ctx, target, index))
+ return;
+
FLUSH_VERTICES(ctx, _NEW_DEPTH);
bindpt = get_query_binding_point(ctx, target);
if (!bindpt) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQuery{Indexed}(target)");
+ return;
+ }
+
+ /* From the GL_ARB_occlusion_query spec:
+ *
+ * "If BeginQueryARB is called while another query is already in
+ * progress with the same target, an INVALID_OPERATION error is
+ * generated."
+ */
+ if (*bindpt) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginQuery{Indexed}(target=%s is active)",
+ _mesa_lookup_enum_by_nr(target));
return;
}
if (id == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQuery{Indexed}(id==0)");
return;
}
q = _mesa_lookup_query_object(ctx, id);
if (!q) {
- /* create new object */
- q = ctx->Driver.NewQueryObject(ctx, id);
- if (!q) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB");
+ if (ctx->API == API_OPENGL_CORE) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginQuery{Indexed}(non-gen name)");
return;
+ } else {
+ /* create new object */
+ q = ctx->Driver.NewQueryObject(ctx, id);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQuery{Indexed}");
+ return;
+ }
+ _mesa_HashInsert(ctx->Query.QueryObjects, id, q);
}
- _mesa_HashInsert(ctx->Query.QueryObjects, id, q);
}
else {
/* pre-existing object */
if (q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBeginQueryARB(query already active)");
+ "glBeginQuery{Indexed}(query already active)");
return;
}
}
}
-static void GLAPIENTRY
-_mesa_EndQueryARB(GLenum target)
+void GLAPIENTRY
+_mesa_EndQueryIndexed(GLenum target, GLuint index)
{
struct gl_query_object *q, **bindpt;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glEndQueryIndexed(%s, %u)\n",
+ _mesa_lookup_enum_by_nr(target), index);
+
+ if (!query_error_check_index(ctx, target, index))
+ return;
+
FLUSH_VERTICES(ctx, _NEW_DEPTH);
bindpt = get_query_binding_point(ctx, target);
if (!bindpt) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQuery{Indexed}(target)");
return;
}
/* XXX should probably refcount query objects */
q = *bindpt;
+
+ /* Check for GL_ANY_SAMPLES_PASSED vs GL_SAMPLES_PASSED. */
+ if (q && q->Target != target) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndQuery(target=%s with active query of target %s)",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(q->Target));
+ return;
+ }
+
*bindpt = NULL;
if (!q || !q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glEndQueryARB(no matching glBeginQueryARB)");
+ "glEndQuery{Indexed}(no matching glBeginQuery{Indexed})");
return;
}
ctx->Driver.EndQuery(ctx, q);
}
+void GLAPIENTRY
+_mesa_BeginQuery(GLenum target, GLuint id)
+{
+ _mesa_BeginQueryIndexed(target, 0, id);
+}
void GLAPIENTRY
-_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
+_mesa_EndQuery(GLenum target)
{
- struct gl_query_object *q, **bindpt;
+ _mesa_EndQueryIndexed(target, 0);
+}
+
+void GLAPIENTRY
+_mesa_QueryCounter(GLuint id, GLenum target)
+{
+ struct gl_query_object *q;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- bindpt = get_query_binding_point(ctx, target);
- if (!bindpt) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)");
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glQueryCounter(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(target));
+
+ /* error checking */
+ if (target != GL_TIMESTAMP) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glQueryCounter(target)");
return;
}
- q = *bindpt;
+ if (id == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glQueryCounter(id==0)");
+ return;
+ }
+
+ q = _mesa_lookup_query_object(ctx, id);
+ if (!q) {
+ /* XXX the Core profile should throw INVALID_OPERATION here */
+
+ /* create new object */
+ q = ctx->Driver.NewQueryObject(ctx, id);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glQueryCounter");
+ return;
+ }
+ _mesa_HashInsert(ctx->Query.QueryObjects, id, q);
+ }
+ else {
+ if (q->Target && q->Target != GL_TIMESTAMP) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glQueryCounter(id has an invalid target)");
+ return;
+ }
+ }
+
+ if (q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glQueryCounter(id is active)");
+ return;
+ }
+
+ q->Target = target;
+ q->Result = 0;
+ q->Ready = GL_FALSE;
+
+ /* QueryCounter is implemented using EndQuery without BeginQuery
+ * in drivers. This is actually Direct3D and Gallium convention. */
+ ctx->Driver.EndQuery(ctx, q);
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname,
+ GLint *params)
+{
+ struct gl_query_object *q = NULL, **bindpt = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryIndexediv(%s, %u, %s)\n",
+ _mesa_lookup_enum_by_nr(target),
+ index,
+ _mesa_lookup_enum_by_nr(pname));
+
+ if (!query_error_check_index(ctx, target, index))
+ return;
+
+ if (target == GL_TIMESTAMP) {
+ if (!ctx->Extensions.ARB_timer_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)");
+ return;
+ }
+ }
+ else {
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQuery{Indexed}iv(target)");
+ return;
+ }
+
+ q = *bindpt;
+ }
switch (pname) {
case GL_QUERY_COUNTER_BITS_ARB:
- *params = 8 * sizeof(q->Result);
+ switch (target) {
+ case GL_SAMPLES_PASSED:
+ *params = ctx->Const.QueryCounterBits.SamplesPassed;
+ break;
+ case GL_ANY_SAMPLES_PASSED:
+ /* The minimum value of this is 1 if it's nonzero, and the value
+ * is only ever GL_TRUE or GL_FALSE, so no sense in reporting more
+ * bits.
+ */
+ *params = 1;
+ break;
+ case GL_TIME_ELAPSED:
+ *params = ctx->Const.QueryCounterBits.TimeElapsed;
+ break;
+ case GL_TIMESTAMP:
+ *params = ctx->Const.QueryCounterBits.Timestamp;
+ break;
+ case GL_PRIMITIVES_GENERATED:
+ *params = ctx->Const.QueryCounterBits.PrimitivesGenerated;
+ break;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ *params = ctx->Const.QueryCounterBits.PrimitivesWritten;
+ break;
+ default:
+ _mesa_problem(ctx,
+ "Unknown target in glGetQueryIndexediv(target = %s)",
+ _mesa_lookup_enum_by_nr(target));
+ *params = 0;
+ break;
+ }
break;
case GL_CURRENT_QUERY_ARB:
- *params = q ? q->Id : 0;
+ *params = (q && q->Target == target) ? q->Id : 0;
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQuery{Indexed}iv(pname)");
return;
}
}
+void GLAPIENTRY
+_mesa_GetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ _mesa_GetQueryIndexediv(target, 0, pname, params);
+}
void GLAPIENTRY
-_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
+_mesa_GetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
struct gl_query_object *q = NULL;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
if (id)
q = _mesa_lookup_query_object(ctx, id);
if (!q->Ready)
ctx->Driver.WaitQuery(ctx, q);
/* if result is too large for returned type, clamp to max value */
- if (q->Result > 0x7fffffff) {
- *params = 0x7fffffff;
- }
- else {
- *params = (GLint)q->Result;
+ if (q->Target == GL_ANY_SAMPLES_PASSED) {
+ if (q->Result)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
+ } else {
+ if (q->Result > 0x7fffffff) {
+ *params = 0x7fffffff;
+ }
+ else {
+ *params = (GLint)q->Result;
+ }
}
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
void GLAPIENTRY
-_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
+_mesa_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
struct gl_query_object *q = NULL;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
if (id)
q = _mesa_lookup_query_object(ctx, id);
if (!q->Ready)
ctx->Driver.WaitQuery(ctx, q);
/* if result is too large for returned type, clamp to max value */
- if (q->Result > 0xffffffff) {
- *params = 0xffffffff;
- }
- else {
- *params = (GLuint)q->Result;
+ if (q->Target == GL_ANY_SAMPLES_PASSED) {
+ if (q->Result)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
+ } else {
+ if (q->Result > 0xffffffff) {
+ *params = 0xffffffff;
+ }
+ else {
+ *params = (GLuint)q->Result;
+ }
}
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
/**
* New with GL_EXT_timer_query
*/
-static void GLAPIENTRY
-_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
+void GLAPIENTRY
+_mesa_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64EXT *params)
{
struct gl_query_object *q = NULL;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
if (id)
q = _mesa_lookup_query_object(ctx, id);
/**
* New with GL_EXT_timer_query
*/
-static void GLAPIENTRY
-_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
+void GLAPIENTRY
+_mesa_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64EXT *params)
{
struct gl_query_object *q = NULL;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjectui64v(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
if (id)
q = _mesa_lookup_query_object(ctx, id);
void
-_mesa_init_queryobj_dispatch(struct _glapi_table *disp)
+_mesa_init_queryobj_dispatch(const struct gl_context *ctx,
+ struct _glapi_table *disp)
{
- SET_GenQueriesARB(disp, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(disp, _mesa_IsQueryARB);
- SET_BeginQueryARB(disp, _mesa_BeginQueryARB);
- SET_EndQueryARB(disp, _mesa_EndQueryARB);
- SET_GetQueryivARB(disp, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB);
-
- SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT);
- SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT);
+ SET_GenQueries(disp, _mesa_GenQueries);
+ SET_DeleteQueries(disp, _mesa_DeleteQueries);
+ SET_IsQuery(disp, _mesa_IsQuery);
+ SET_BeginQuery(disp, _mesa_BeginQuery);
+ SET_EndQuery(disp, _mesa_EndQuery);
+ SET_GetQueryiv(disp, _mesa_GetQueryiv);
+ SET_GetQueryObjectuiv(disp, _mesa_GetQueryObjectuiv);
+
+ if (_mesa_is_desktop_gl(ctx)) {
+ SET_GetQueryObjectiv(disp, _mesa_GetQueryObjectiv);
+ SET_QueryCounter(disp, _mesa_QueryCounter);
+
+ SET_GetQueryObjecti64v(disp, _mesa_GetQueryObjecti64v);
+ SET_GetQueryObjectui64v(disp, _mesa_GetQueryObjectui64v);
+
+ SET_BeginQueryIndexed(disp, _mesa_BeginQueryIndexed);
+ SET_EndQueryIndexed(disp, _mesa_EndQueryIndexed);
+ SET_GetQueryIndexediv(disp, _mesa_GetQueryIndexediv);
+ }
}
-#endif /* FEATURE_queryobj */
-
-
/**
* Allocate/init the context state related to query objects.
*/
void
-_mesa_init_queryobj(GLcontext *ctx)
+_mesa_init_queryobj(struct gl_context *ctx)
{
ctx->Query.QueryObjects = _mesa_NewHashTable();
ctx->Query.CurrentOcclusionObject = NULL;
+
+ ctx->Const.QueryCounterBits.SamplesPassed = 64;
+ ctx->Const.QueryCounterBits.TimeElapsed = 64;
+ ctx->Const.QueryCounterBits.Timestamp = 64;
+ ctx->Const.QueryCounterBits.PrimitivesGenerated = 64;
+ ctx->Const.QueryCounterBits.PrimitivesWritten = 64;
}
delete_queryobj_cb(GLuint id, void *data, void *userData)
{
struct gl_query_object *q= (struct gl_query_object *) data;
- GLcontext *ctx = (GLcontext *)userData;
+ struct gl_context *ctx = (struct gl_context *)userData;
ctx->Driver.DeleteQuery(ctx, q);
}
* Free the context state related to query objects.
*/
void
-_mesa_free_queryobj_data(GLcontext *ctx)
+_mesa_free_queryobj_data(struct gl_context *ctx)
{
_mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx);
_mesa_DeleteHashTable(ctx->Query.QueryObjects);