* DEALINGS IN THE SOFTWARE.
*/
-#include "main/glheader.h"
+#pragma once
-struct gl_context;
-struct gl_shader;
-struct gl_shader_program;
+#include "main/glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_context;
+struct gl_shader;
+struct gl_shader_program;
+
void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader);
GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+void
+_mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
+ *shader_program,
+ struct gl_shader *sh,
+ struct gl_program_parameter_list
+ *params);
+void
+_mesa_associate_uniform_storage(struct gl_context *ctx,
+ struct gl_shader_program *shader_program,
+ struct gl_program_parameter_list *params);
+
#ifdef __cplusplus
}
#endif