#include "st_context.h"
#include "st_atom.h"
#include "st_cb_fbo.h"
+#include "st_public.h"
#include "st_texture.h"
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
struct st_renderbuffer *strb;
GLuint i;
- memset(framebuffer, 0, sizeof(*framebuffer));
-
framebuffer->width = fb->Width;
framebuffer->height = fb->Height;
/* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
* to determine which surfaces to draw to
*/
- framebuffer->num_cbufs = 0;
+ framebuffer->nr_cbufs = 0;
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
- /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
- if (strb->rtt) {
- /* rendering to a GL texture, may have to update surface */
- update_renderbuffer_surface(st, strb);
+ if (strb) {
+ /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
+ if (strb->rtt) {
+ /* rendering to a GL texture, may have to update surface */
+ update_renderbuffer_surface(st, strb);
+ }
+
+ if (strb->surface) {
+ pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
+ strb->surface);
+ framebuffer->nr_cbufs++;
+ }
}
-
- assert(strb->surface);
- framebuffer->cbufs[framebuffer->num_cbufs] = strb->surface;
- framebuffer->num_cbufs++;
+ }
+ for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&framebuffer->cbufs[i], NULL);
}
+ /*
+ * Depth/Stencil renderbuffer/surface.
+ */
strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
if (strb) {
strb = st_renderbuffer(strb->Base.Wrapped);
/* rendering to a GL texture, may have to update surface */
update_renderbuffer_surface(st, strb);
}
-
- assert(strb->surface);
- framebuffer->zsbuf = strb->surface;
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
else {
strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
if (strb) {
strb = st_renderbuffer(strb->Base.Wrapped);
assert(strb->surface);
- framebuffer->zsbuf = strb->surface;
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
+ else
+ pipe_surface_reference(&framebuffer->zsbuf, NULL);
}
cso_set_framebuffer(st->cso_context, framebuffer);
-#if 0
- if (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) {
+ if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
- /* XXX copy back buf to front? */
+ /* copy back color buffer to front color buffer */
+ struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
+ struct pipe_surface *surf_front, *surf_back;
+ (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front);
+ (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back);
+
+ st->pipe->surface_copy(st->pipe,
+ surf_front, 0, 0, /* dest */
+ surf_back, 0, 0, /* src */
+ fb->Width, fb->Height);
}
/* we're assuming we'll really draw to the front buffer */
st->frontbuffer_status = FRONT_STATUS_DIRTY;
}
-#else
-#if !defined(PIPE_OS_WINDOWS)
-#warning "fix me"
-#endif
- st->frontbuffer_status = FRONT_STATUS_DIRTY;
-#endif
}