/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
* Brian Paul
*/
#include "st_context.h"
#include "st_atom.h"
+#include "st_cb_bitmap.h"
#include "st_cb_fbo.h"
-#include "st_public.h"
#include "st_texture.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
#include "cso_cache/cso_context.h"
-#include "util/u_rect.h"
#include "util/u_math.h"
-
-
-
-/**
- * When doing GL render to texture, we have to be sure that finalize_texture()
- * didn't yank out the pipe_texture that we earlier created a surface for.
- * Check for that here and create a new surface if needed.
- */
-static void
-update_renderbuffer_surface(struct st_context *st,
- struct st_renderbuffer *strb)
-{
- struct pipe_screen *screen = st->pipe->screen;
- struct pipe_texture *texture = strb->rtt->pt;
- int rtt_width = strb->Base.Width;
- int rtt_height = strb->Base.Height;
-
- if (!strb->surface ||
- strb->surface->texture != texture ||
- strb->surface->width != rtt_width ||
- strb->surface->height != rtt_height) {
- GLuint level;
- /* find matching mipmap level size */
- for (level = 0; level <= texture->last_level; level++) {
- if (u_minify(texture->width0, level) == rtt_width &&
- u_minify(texture->height0, level) == rtt_height) {
-
- pipe_surface_reference(&strb->surface, NULL);
-
- strb->surface = screen->get_tex_surface(screen,
- texture,
- strb->rtt_face,
- level,
- strb->rtt_slice,
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
-#if 0
- printf("-- alloc new surface %d x %d into tex %p\n",
- strb->surface->width, strb->surface->height,
- texture);
-#endif
- break;
- }
- }
- }
-}
+#include "util/u_inlines.h"
+#include "util/u_format.h"
/**
struct st_renderbuffer *strb;
GLuint i;
+ st_flush_bitmap_cache(st);
+
+ st->state.fb_orientation = st_fb_orientation(fb);
framebuffer->width = fb->Width;
framebuffer->height = fb->Height;
/* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
* to determine which surfaces to draw to
*/
- framebuffer->nr_cbufs = 0;
+ framebuffer->nr_cbufs = fb->_NumColorDrawBuffers;
+
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ pipe_surface_reference(&framebuffer->cbufs[i], NULL);
+
strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
if (strb) {
- /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
- if (strb->rtt) {
+ if (strb->is_rtt || (strb->texture &&
+ _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB)) {
/* rendering to a GL texture, may have to update surface */
- update_renderbuffer_surface(st, strb);
+ st_update_renderbuffer_surface(st, strb);
}
if (strb->surface) {
- pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
- strb->surface);
- framebuffer->nr_cbufs++;
+ pipe_surface_reference(&framebuffer->cbufs[i], strb->surface);
}
strb->defined = GL_TRUE; /* we'll be drawing something */
}
}
+
for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
pipe_surface_reference(&framebuffer->cbufs[i], NULL);
}
*/
strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
if (strb) {
- strb = st_renderbuffer(strb->Base.Wrapped);
- if (strb->rtt) {
+ if (strb->is_rtt) {
/* rendering to a GL texture, may have to update surface */
- update_renderbuffer_surface(st, strb);
+ st_update_renderbuffer_surface(st, strb);
}
pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
else {
strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
if (strb) {
- strb = st_renderbuffer(strb->Base.Wrapped);
assert(strb->surface);
pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
pipe_surface_reference(&framebuffer->zsbuf, NULL);
}
- cso_set_framebuffer(st->cso_context, framebuffer);
-
- if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
- if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
- /* copy back color buffer to front color buffer */
- struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
- struct pipe_surface *surf_front, *surf_back;
- (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front);
- (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back);
-
- if (st->pipe->surface_copy) {
- st->pipe->surface_copy(st->pipe,
- surf_front, 0, 0, /* dest */
- surf_back, 0, 0, /* src */
- fb->Width, fb->Height);
- } else {
- util_surface_copy(st->pipe, FALSE,
- surf_front, 0, 0,
- surf_back, 0, 0,
- fb->Width, fb->Height);
- }
- }
- /* we're assuming we'll really draw to the front buffer */
- st->frontbuffer_status = FRONT_STATUS_DIRTY;
+#ifdef DEBUG
+ /* Make sure the resource binding flags were set properly */
+ for (i = 0; i < framebuffer->nr_cbufs; i++) {
+ assert(!framebuffer->cbufs[i] ||
+ framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
+ }
+ if (framebuffer->zsbuf) {
+ assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
}
+#endif
+
+ cso_set_framebuffer(st->cso_context, framebuffer);
}