#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
-#include "main/texformat.h"
#include "shader/program.h"
-#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "st_context.h"
#include "st_atom_constbuf.h"
#include "st_program.h"
#include "st_cb_bitmap.h"
-#include "st_cb_program.h"
-#include "st_mesa_to_tgsi.h"
#include "st_texture.h"
#include "st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "util/u_tile.h"
#include "util/u_draw_quad.h"
#include "util/u_simple_shaders.h"
#include "shader/prog_instruction.h"
stfp = (struct st_fragment_program *) p;
stfp->Base.UsesKill = GL_TRUE;
- /* No need to send this incomplete program down to hardware:
- *
- * st_translate_fragment_program(ctx->st, stfp, NULL);
- */
-
return stfp;
}
#endif
/* translate to TGSI tokens */
- st_translate_fragment_program(st, stfp->bitmap_program, NULL);
+ st_translate_fragment_program(st, stfp->bitmap_program);
}
return stfp->bitmap_program;
}
/* put vertex data into vbuf */
- st_no_flush_pipe_buffer_write(st,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
+ st_no_flush_pipe_buffer_write_nooverlap(st,
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}