#define S_BLEND_H
-#include "s_context.h"
+#include "main/glheader.h"
+#include "s_span.h"
+
+struct gl_context;
+struct gl_renderbuffer;
extern void
-_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span);
+_swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span);
extern void
-_swrast_choose_blend_func(GLcontext *ctx, GLenum chanType);
+_swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType);
#endif