+# We almost always manage to lower UBOs back to constant uploads in
+# the test suite, so get a little testing for it here.
+arm64_a630_noubo:
+ extends: arm64_a630_gles31
+ variables:
+ DEQP_VER: gles31
+ IR3_SHADER_DEBUG: nouboopt
+ DEQP_CASELIST_FILTER: "functional.*ubo"
+
+# The driver does some guessing as to whether to render using gmem
+# or bypass, and some GLES3.1 features interact with either one.
+# Do a little testing with gmem and bypass forced.
+arm64_a630_bypass:
+ extends: arm64_a630_gles31
+ variables:
+ CI_NODE_INDEX: 1
+ CI_NODE_TOTAL: 5
+ FD_MESA_DEBUG: nogmem
+ DEQP_EXPECTED_FAILS: deqp-freedreno-a630-bypass-fails.txt
+
+# Along with checking gmem path, check that we don't get obvious nir
+# validation failures (though it's too expensive to have it on for the
+# full CTS)
+arm64_a630_gmem:
+ extends: arm64_a630_gles31
+ variables:
+ CI_NODE_INDEX: 1
+ CI_NODE_TOTAL: 5
+ FD_MESA_DEBUG: nobypass
+ NIR_VALIDATE: 1
+
+arm64_a630_vk:
+ extends: arm64_a630_gles2
+ variables:
+ DEQP_VER: vk
+ CI_NODE_INDEX: 1
+ CI_NODE_TOTAL: 50
+ VK_DRIVER: freedreno
+ # Force binning in the main run, which makes sure we render at
+ # least 2 bins. This is the path that impacts the most different
+ # features. However, we end up with flaky results in
+ # dEQP-VK.binding_model.*.geometry and dEQP-VK.glsl.*_vertex.
+ TU_DEBUG: forcebin
+
+# Do a separate sysmem pass over the testcases that really affect sysmem
+# rendering. This is currently very flaky, leave it as an option for devs
+# to click play on in their branches.
+arm64_a630_vk_sysmem:
+ extends:
+ - arm64_a630_vk
+ variables:
+ CI_NODE_INDEX: 1
+ CI_NODE_TOTAL: 10
+ DEQP_CASELIST_FILTER: "dEQP-VK.renderpass.*"
+ DEQP_EXPECTED_FAILS: deqp-freedreno-a630-bypass-fails.txt
+ TU_DEBUG: sysmem
+