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r300/compiler: enable branch emulation for vertex shaders
[mesa.git]
/
SConstruct
diff --git
a/SConstruct
b/SConstruct
index ebced16c0ce99ee47af747c73b3ff522333a03e1..fdcd72b30d140944b8c7ef91ff1cb68e4aa16dfa 100644
(file)
--- a/
SConstruct
+++ b/
SConstruct
@@
-102,11
+102,15
@@
Export([
#######################################################################
# Environment setup
#######################################################################
# Environment setup
-# Always build trace
and identity drivers
+# Always build trace
, identity, softpipe, and llvmpipe (where possible)
if 'trace' not in env['drivers']:
env['drivers'].append('trace')
if 'identity' not in env['drivers']:
env['drivers'].append('identity')
if 'trace' not in env['drivers']:
env['drivers'].append('trace')
if 'identity' not in env['drivers']:
env['drivers'].append('identity')
+if 'softpipe' not in env['drivers']:
+ env['drivers'].append('softpipe')
+if env['llvm'] and 'llvmpipe' not in env['drivers']:
+ env['drivers'].append('llvmpipe')
# Includes
env.Append(CPPPATH = [
# Includes
env.Append(CPPPATH = [