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r300: Merged the Vector and Math Engine opcode macros.
[mesa.git]
/
configs
/
linux-osmesa32
diff --git
a/configs/linux-osmesa32
b/configs/linux-osmesa32
index 4b15eefd3699350ff28fd176849b8b76fdeb07f6..6d37f5ce6f115ec7bc9070f39387cd3a6e27c8f4 100644
(file)
--- a/
configs/linux-osmesa32
+++ b/
configs/linux-osmesa32
@@
-10,6
+10,9
@@
CXX = g++
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=32 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=32 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
+# Work around aliasing bugs - developers should comment this out
+CFLAGS += -fno-strict-aliasing
+CXXFLAGS += -fno-strict-aliasing
# Library names
OSMESA_LIB = OSMesa32
# Library names
OSMESA_LIB = OSMesa32
@@
-24,5
+27,5
@@
PROGRAM_DIRS =
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
-GLU_LIB_DEPS = -L$(LIB_DIR) -l$(OSMESA_LIB)
-APP_LIB_DEPS = -l
OSMesa32
+GLU_LIB_DEPS = -L$(
TOP)/$(
LIB_DIR) -l$(OSMESA_LIB)
+APP_LIB_DEPS = -l
m -lpthread