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fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527)
[mesa.git]
/
configs
/
linux-static
diff --git
a/configs/linux-static
b/configs/linux-static
index 85141ea643f6d28f068be3edda348fc4b89bb863..1ee16be73f2dcedd8a99bfb1e3a6fb7940d5dd77 100644
(file)
--- a/
configs/linux-static
+++ b/
configs/linux-static
@@
-5,6
+5,7
@@
include $(TOP)/configs/linux
CONFIG_NAME = linux-static
MKLIB_OPTIONS = -static
CONFIG_NAME = linux-static
MKLIB_OPTIONS = -static
+PIC_FLAGS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
# Library names (actual file names)
GL_LIB_NAME = libGL.a
@@
-21,6
+22,5
@@
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
# Need to specify all libraries we may need
GLW_LIB_DEPS =
# Need to specify all libraries we may need
-APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm \
- -L/usr/X11R6/lib/ -lX11 -lXmu -lXi -lpthread
-
+APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \
+ -lstdc++ -lm