-GLSL changes (GL_EXT_gpu_shader4, etc) not started
-Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
-Map buffer subranges (GL_ARB_map_buffer_range) DONE
-Float textures, renderbuffers some infrastructure done
- (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
-Framebuffer objects (GL_EXT_framebuffer_object) DONE
-Half-float some infrastructure done
-Multisample blit DONE
-Non-normalized Integer texture/framebuffer formats ~50% done
-1D/2D Texture arrays core Mesa, swrast done
-Packed depth/stencil formats DONE
-Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc not started
-Red and red/green texture formats DONE (swrast, i965, gallium)
-Transform feedback (GL_EXT_transform_feedback) ~50% done
- glBindFragDataLocation, glGetFragDataLocation,
- glBindBufferRange, glBindBufferBase commands
-Vertex array objects (GL_APPLE_vertex_array_object) DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
+GLSL 1.30 DONE
+glBindFragDataLocation, glGetFragDataLocation DONE
+Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast)
+Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600)
+Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
+GL_EXT_packed_float DONE (i965, r600)
+GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
+Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
+Half-float DONE
+Non-normalized Integer texture/framebuffer formats DONE (i965)
+1D/2D Texture arrays DONE
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
+GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
+Red and red/green texture formats DONE (i965, swrast, gallium)
+Transform feedback (GL_EXT_transform_feedback) DONE (i965)
+Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)