+Removed obsolete gl_create_visual() and gl_destroy_visual().
+
+Renamed functions (new namespace):
+
+old new
+gl_create_framebuffer _mesa_create_framebuffer
+gl_destroy_framebuffer _mesa_destroy_framebuffer
+gl_create_context _mesa_create_context
+gl_destroy_context _mesa_destroy_context
+gl_context_initialize _mesa_context_initialize
+gl_copy_context _mesa_copy_context
+gl_make_current _mesa_make_current
+gl_make_current2 _mesa_make_current2
+gl_get_current_context _mesa_get_current_context
+gl_flush_vb _mesa_flush_vb
+gl_warning _mesa_warning
+gl_compile_error _mesa_compile_error
+
+
+All the drivers have been updated, but not all of them have been
+tested since I can't test some platforms (DOS, Windows, Allegro, etc).
+
+
+X/Mesa Driver
+-------------
+
+The source files for the X/Mesa driver in src/X have been renamed.
+The xmesa[1234].c files are gone. The new files are xm_api.c,
+xm_dd.c, xm_line.c, xm_span.c and xm_tri.c.
+
+
+
+Multitexture
+------------
+
+Eight texture units are now supported by default.
+
+
+
+OpenGL SI related changes
+-------------------------
+
+In an effort to make Mesa's internal interfaces more like the OpenGL
+SI interfaces, a number of changes have been made:
+
+1. Importing the SI's glcore.h file which defines a number of
+interface structures like __GLimports and __GLexports.
+
+2. Renamed "struct gl_context" to "struct __GLcontextRec".
+
+3. Added __glCoreCreateContext() and __glCoreNopDispatch() functions.
+
+4. The GLcontext member Visual is no longer a pointer.
+
+5. New file: imports.c to setup default import functions for Mesa.
+
+
+
+
+16-bit color channels
+---------------------
+
+There's experimental support for 16-bit color channels (64-bit pixels)
+in Mesa 3.5. Only the OSMesa interface can be used for 16-bit rendering.
+Type "make linux-osmesa16" in the top-level directory to build the
+special libOSMesa16.so library.
+
+This hasn't been tested very thoroughly yet so please file bug reports
+if you have trouble.
+
+In the future I hope to implement support for 32-bit, floating point
+color channels.
+