+ - moved programs from 3Dfx/demos/ into demos/ directory
+
+
+3.4 November 3, 2000
+ New:
+ - optimized glDrawPixels for glPixelZoom(1,-1)
+ Bug Fixes:
+ - widgets-mesa/src/*.c files were missing from 3.3 distro
+ - include/GL/mesa_wgl.h file was missing from 3.3 distro
+ - fixed some Win32 compile problems
+ - texture object priorities weren't getting initialized to 1.0
+ - glAreTexturesResident return value was wrong when using hardware
+ - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
+ - glReadPixels with GLushort packed types was broken
+ - fixed a few bugs in the GL_EXT_texture_env_combine texture code
+ - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
+ - fixed some typos/bugs in the VB code
+ - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
+ - optimized glDrawPixels paths weren't being used
+ - per-fragment fog calculation didn't work without a Z buffer
+ - improved blending accuracy, fixes Glean blendFunc test failures
+ - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
+ - glXGetProcAddressARB() didn't always return the right address
+ - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
+ - texture matrix changes weren't always detected (GLUT projtex demo)
+ - fixed random color problem in vertex fog code
+ - fixed Glide-related bug that let Quake get a 24-bit Z buffer
+ Changes:
+ - finished internal support for compressed textures for DRI
+
+
+3.4.1 February 14, 2001
+ New:
+ - fixed some Linux build problems
+ - fixed some Windows build problems
+ - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
+ Bug fixes:
+ - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
+ - various state-update code changes needed for DRI bugs
+ - disabled pixel transfer ops in glColorTable commands, not needed
+ - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
+ - updated sources and fixed compile problems in widgets-mesa/
+ - GLX_PBUFFER enum value was wrong in glx.h
+ - fixed a glColorMaterial lighting bug
+ - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
+ - glXCopySubBufferMESA() Y position was off by one
+ - Error checking of glTexSubImage3D() was broken (bug 128775)
+ - glPopAttrib() didn't restore all derived Mesa state correctly
+ - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
+ conformance problems at 16bpp.
+ - clearing depth buffer with scissoring was broken, would segfault
+ - OSMesaGetDepthBuffer() returned bad bytesPerValue value
+ - fixed a line clipping bug (reported by Craig McDaniel)
+ - fixed RGB color over/underflow bug for very tiny triangles
+ Known problems:
+ - NURBS or evaluator surfaces inside display lists don't always work
+
+
+3.5 Month ??, 2001
+ New:
+ - internals of Mesa divided into modular pieces (Keith Whitwell)
+ - support for hardware T&L for DRI
+ - 100% OpenGL 1.2 conformance (passes all conformance tests)
+ - new AA line algorithm
+ - GL_EXT_convolution extension
+ - GL_ARB_imaging subset
+ - OSMesaCreateContextExt() function
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
+ - libOSMesa.so now created, contains the OSMesa driver interface
+ - GL_EXT_fog_coord extension (Keith Whitwell)
+ - GL_EXT_secondary_color extension (Keith Whitwell)
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_SGIX_depth_texture extension
+ - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
+ - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
+ - OSMesaCreateContextExt() function
+ - libOSMesa.so library, contains the OSMesa driver interface
+ - GL/glxext.h header file for GLX extensions
+ - somewhat faster software texturing, fogging, depth testing
+ - all color-index conformance tests now pass (only 8bpp tested)
+ Bug Fixes:
+ - fbiRev and tmuRev were unitialized when using Glide3
+ Changes:
+ - ?? SGI SI GLU ??