-<p>There are two categories of EGL drivers: Gallium and classic.</p>
-
-<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. The
-support for optional EGL functions and EGL extensions is usually more complete
-than the classic ones. These drivers depend on the <code>egl</code> state
-tracker to build. The available drivers are</p>
-
-<ul>
-<li><code>egl_<dpy>_i915</code></li>
-<li><code>egl_<dpy>_i965</code></li>
-<li><code>egl_<dpy>_radeon</code></li>
-<li><code>egl_<dpy>_nouveau</code></li>
-<li><code>egl_<dpy>_swrast</code></li>
-<li><code>egl_<dpy>_vmwgfx</code></li>
-</ul>
-
-<p><code><dpy></code> is given by <code>--with-egl-displays</code> at
-configuration time. There will be one EGL driver for each combination of the
-displays listed and the hardware drivers enabled.</p>
-
-<p>Classic EGL drivers, on the other hand, supports only OpenGL as its
-rendering API. They can be found under <code>src/egl/drivers/</code>. There
-are 3 of them</p>
-
-<ul>
-<li><code>egl_glx</code>
-
-<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
-the EGL API. It supports both direct and indirect rendering when the GLX does.
-It is accelerated when the GLX is. As such, it cannot provide functions that
-is not available in GLX or GLX extensions.</p>
-</li>
-
-<li><code>egl_dri2</code>