- GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno, swr)
- GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno, swr)
- GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno, swr)
- GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno, swr)
- GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno, swr)
- GL_ARB_texture_multisample (Multisample textures) DONE (swr)
- GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno, swr)
- GL_ARB_sync (Fence objects) DONE (freedreno, swr)
+ GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno)
+ GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno)
+ GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno)
+ GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno)
+ GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno)
+ GL_ARB_texture_multisample (Multisample textures) DONE ()
+ GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
+ GL_ARB_sync (Fence objects) DONE (freedreno)