+<p>
+June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
+and OpenGL Shading Language.
+</p>
+
+<p>
+2008: Keith Whitwell and other Tungsten Graphics employees develop
+<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
+- a new GPU abstraction layer. The latest Mesa drivers are based on
+Gallium and other APIs such as OpenVG are implemented on top of Gallium.
+</p>
+
+<p>
+February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification
+and version 1.30 of the OpenGL Shading Language.
+</p>
+
+<p>
+Ongoing: Mesa is the OpenGL implementation for several types of hardware
+made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
+There's also several software-based renderers: swrast (the legacy
+Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
+(LLVM/JIT-based high-speed rasterizer).
+Work continues on the drivers and core Mesa to implement newer versions
+of the OpenGL specification.
+</p>
+
+
+
+<h1>Major Versions</h1>
+
+<p>
+This is a summary of the major versions of Mesa.
+Mesa's major version number has been incremented whenever a new version
+of the OpenGL specification is implemented.
+</p>
+
+
+<h2>Version 12.x features</h2>
+<p>
+Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
+support OpenGL 4.3.
+</p>
+
+
+<h2>Version 11.x features</h2>
+<p>
+Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
+support OpenGL 4.1.
+</p>
+