- For some applications 8-bit color channels don't have sufficient
- accuracy (film and IBR, for example). If you're in this situation
- you'll be happy to know that Mesa supports 16-bit and 32-bit color
- channels through the OSMesa interface. When using 16-bit channels,
- channels are GLushorts and RGBA pixels occupy 8 bytes. When using 32-bit
- channels, channels are GLfloats and RGBA pixels occupy 16 bytes.