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Allow batch buffer debugging without calling i915_winsys->batch_start so often.
[mesa.git]
/
docs
/
shading.html
diff --git
a/docs/shading.html
b/docs/shading.html
index aa19c88d86d5b55639a0ddd4bed9cc27d71a0584..0e1a5e1a7bcec5e639fc2bcdd59a980df976f2d2 100644
(file)
--- a/
docs/shading.html
+++ b/
docs/shading.html
@@
-45,6
+45,9
@@
in Mesa:
<li>Linking of multiple shaders is not supported
<li>gl_ClipVertex
<li>The derivative functions such as dFdx() are not implemented
<li>Linking of multiple shaders is not supported
<li>gl_ClipVertex
<li>The derivative functions such as dFdx() are not implemented
+<li>The inverse trig functions asin(), acos(), and atan() are not implemented
+<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
+ without perspective correction
</ul>
<p>
</ul>
<p>