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pipe: Add PIPE_OS_HURD
[mesa.git]
/
docs
/
shading.html
diff --git
a/docs/shading.html
b/docs/shading.html
index 96060f1a752f475c95619f992f3a1183b3b9acfc..750884cf36c448c8acfb7fd98edb0d0d70bfa5e7 100644
(file)
--- a/
docs/shading.html
+++ b/
docs/shading.html
@@
-14,10
+14,6
@@
This page describes the features and status of Mesa's support for the
OpenGL Shading Language</a>.
</p>
OpenGL Shading Language</a>.
</p>
-<p>
-Last updated on 15 December 2008.
-</p>
-
<p>
Contents
</p>
<p>
Contents
</p>
@@
-55,6
+51,7
@@
execution. These are generally used for debugging.
texcoord[0] attributes.
<li>nopfrag - force fragment shader to be a simple shader that passes
through the color attribute.
texcoord[0] attributes.
<li>nopfrag - force fragment shader to be a simple shader that passes
through the color attribute.
+<li>useprog - log glUseProgram calls to stderr
</ul>
<p>
Example: export MESA_GLSL=dump,nopt
</ul>
<p>
Example: export MESA_GLSL=dump,nopt