<li><b>drivers</b> - EGL drivers
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
<li><b>drivers</b> - EGL drivers
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
<li><b>mapi</b> - Mesa APIs
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
GL entrypoints like glClear, glBegin, etc. are generated, as well as
<li><b>mapi</b> - Mesa APIs
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
GL entrypoints like glClear, glBegin, etc. are generated, as well as
<li><b>math</b> - vertex array translation and transformation code
(not used with Gallium)
<li><b>program</b> - Vertex/fragment shader and GLSL compiler code
<li><b>math</b> - vertex array translation and transformation code
(not used with Gallium)
<li><b>program</b> - Vertex/fragment shader and GLSL compiler code
<ul>
<li><b>i915</b> - Driver for Intel i915/i945.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<ul>
<li><b>i915</b> - Driver for Intel i915/i945.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<li><b>radeonsi</b> - Driver for AMD Southern Island.
<li><b>r300</b> - Driver for ATI R300 - R500.
<li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
<li><b>radeonsi</b> - Driver for AMD Southern Island.
<li><b>r300</b> - Driver for ATI R300 - R500.
<li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
Currently there's run-time code generation for x86/SSE, PowerPC
and Cell SPU.
<li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
Currently there's run-time code generation for x86/SSE, PowerPC
and Cell SPU.
<li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
<li><b>translate</b> - module for translating vertex data from one format
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
creation, memory management, 2D blitting, simple rendering, etc.
<li><b>translate</b> - module for translating vertex data from one format
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
creation, memory management, 2D blitting, simple rendering, etc.
</ul>
<li><b>state_trackers</b> -
<ul>
<li><b>clover</b> - OpenCL state tracker
<li><b>dri</b> - Meta state tracker for DRI drivers
</ul>
<li><b>state_trackers</b> -
<ul>
<li><b>clover</b> - OpenCL state tracker
<li><b>dri</b> - Meta state tracker for DRI drivers
- <li><b>vdpau</b> - VDPAU state tracker
- <li><b>vega</b> - OpenVG 1.x state tracker
- <li><b>wgl</b> -
- <li><b>xorg</b> - Meta state tracker for Xorg video drivers
+ <li><b>wgl</b> - Windows WGL state tracker
+ <li><b>xa</b> - XA state tracker
-<li><b>lib</b> - where the GL libraries are placed
+<li><b>lib</b> - hardlinks to most binaries as produced by <strong>make</strong>.
+ These (shortcuts) are used for development purposes in conjunction with
+ LD_LIBRARY_PATH and/or LIBGL_DRIVERS_PATH.