<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
GL entrypoints like glClear, glBegin, etc. are generated, as well as
the GL dispatch table. All GL function calls jump through the
dispatch table to functions found in main/.
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
GL entrypoints like glClear, glBegin, etc. are generated, as well as
the GL dispatch table. All GL function calls jump through the
dispatch table to functions found in main/.
<li><b>main</b> - The core Mesa code (mainly state management)
<li><b>drivers</b> - Mesa drivers (not used with Gallium)
<ul>
<li><b>main</b> - The core Mesa code (mainly state management)
<li><b>drivers</b> - Mesa drivers (not used with Gallium)
<ul>
- <li><b>common</b> - code shared by all DRI drivers
- <li><b>i915</b> - driver for Intel i915/i945
- <li><b>i965</b> - driver for Intel i965
- <li><b>radeon</b> - driver for ATI R100
- <li><b>r200</b> - driver for ATI R200
- <li>XXX more
+ <li><b>common</b> - code shared by all DRI drivers
+ <li><b>i915</b> - driver for Intel i915/i945
+ <li><b>i965</b> - driver for Intel i965
+ <li><b>radeon</b> - driver for ATI R100
+ <li><b>r200</b> - driver for ATI R200
+ <li>XXX more
- <li><b>ppc</b> - Assembly code/optimizations for PPC systems
- (not used with Gallium)
- <li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
+ <li><b>program</b> - Vertex/fragment shader and GLSL compiler code
<li><b>sparc</b> - Assembly code/optimizations for SPARC systems
(not used with Gallium)
<li><b>state_tracker</b> - State tracker / driver for Gallium. This
<li><b>sparc</b> - Assembly code/optimizations for SPARC systems
(not used with Gallium)
<li><b>state_tracker</b> - State tracker / driver for Gallium. This
glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
module. The results is a well-defined set of vertex arrays which
are passed to the device driver (or tnl module) for rendering.
glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
module. The results is a well-defined set of vertex arrays which
are passed to the device driver (or tnl module) for rendering.
<li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
(not used with Gallium)
<li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
<li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
(not used with Gallium)
<li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
<ul>
<li><b>i915</b> - Driver for Intel i915/i945.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<ul>
<li><b>i915</b> - Driver for Intel i915/i945.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<li><b>radeonsi</b> - Driver for AMD Southern Island.
<li><b>r300</b> - Driver for ATI R300 - R500.
<li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
<li><b>radeonsi</b> - Driver for AMD Southern Island.
<li><b>r300</b> - Driver for ATI R300 - R500.
<li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
Currently there's run-time code generation for x86/SSE, PowerPC
and Cell SPU.
<li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
Currently there's run-time code generation for x86/SSE, PowerPC
and Cell SPU.
<li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
<li><b>translate</b> - module for translating vertex data from one format
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
creation, memory management, 2D blitting, simple rendering, etc.
<li><b>translate</b> - module for translating vertex data from one format
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
creation, memory management, 2D blitting, simple rendering, etc.
- <li><b>vega</b> - OpenVG 1.x state tracker
- <li><b>wgl</b> -
- <li><b>xorg</b> - Meta state tracker for Xorg video drivers
+ <li><b>va</b> - VA-API state tracker
+ <li><b>omx_bellagio</b> - OpenMAX Bellagio state tracker
- <li><b>glu</b> - The OpenGL Utility library
- <ul>
- <li><b>sgi</b> - GLU from SGI
- <li><b>mesa</b> - Mesa version of GLU (deprecated)
- </ul>
- <li><b>glx</b> - The GLX library code for building libGL. This is used for
- direct rendering drivers. It will dynamically load one of the
- xxx_dri.so drivers.
+ <li><b>glx</b> - The GLX library code for building libGL using DRI drivers.
-<li><b>progs</b> - OpenGL test and demonstration programs
-<li><b>lib</b> - where the GL libraries are placed
+<li><b>lib</b> - hardlinks to most binaries as produced by the build system.
+ These (shortcuts) are used for development purposes in conjunction with
+ LD_LIBRARY_PATH and/or LIBGL_DRIVERS_PATH.