-/* Locate the base address of dynamic linker structs.
-
- For both the SunOS and SVR4 shared library implementations, if the
- inferior executable has been linked dynamically, there is a single
- address somewhere in the inferior's data space which is the key to
- locating all of the dynamic linker's runtime structures. This
- address is the value of the debug base symbol. The job of this
- function is to find and return that address, or to return 0 if there
- is no such address (the executable is statically linked for example).
-
- For SunOS, the job is almost trivial, since the dynamic linker and
- all of it's structures are statically linked to the executable at
- link time. Thus the symbol for the address we are looking for has
- already been added to the minimal symbol table for the executable's
- objfile at the time the symbol file's symbols were read, and all we
- have to do is look it up there. Note that we explicitly do NOT want
- to find the copies in the shared library.
-
- The SVR4 version is a bit more complicated because the address
- is contained somewhere in the dynamic info section. We have to go
- to a lot more work to discover the address of the debug base symbol.
- Because of this complexity, we cache the value we find and return that
- value on subsequent invocations. Note there is no copy in the
- executable symbol tables. */
-
-static CORE_ADDR
-locate_base (struct svr4_info *info)
-{
- /* Check to see if we have a currently valid address, and if so, avoid
- doing all this work again and just return the cached address. If
- we have no cached address, try to locate it in the dynamic info
- section for ELF executables. There's no point in doing any of this
- though if we don't have some link map offsets to work with. */
-
- if (info->debug_base == 0 && svr4_have_link_map_offsets ())
- info->debug_base = elf_locate_base ();
- return info->debug_base;
-}
-