+Import('*')
+
+if env['platform'] == 'embedded':
+ Return()
+
+SConscript([
+ 'util/SConscript',
+])
+
+Import('util')
+
+progs_env = env.Clone()
+
+if progs_env['platform'] == 'windows':
+ progs_env.Append(CPPDEFINES = ['NOMINMAX'])
+ progs_env.Prepend(LIBS = [
+ 'winmm',
+ 'kernel32',
+ 'user32',
+ 'gdi32',
+ ])
+
+# OpenGL
+if progs_env['platform'] == 'windows':
+ progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
+else:
+ progs_env.Tool('x11')
+ progs_env.Prepend(LIBS = ['GLU', 'GL'])
+
+# Glut
+progs_env.Prepend(LIBPATH = [glut.dir])
+progs_env.Prepend(LIBS = [glut.name])
+
+# GLEW
+progs_env.Prepend(LIBS = [glew])
+
+progs_env.Prepend(CPPPATH = [
+ '#progs/util',
+])
+
+progs_env.Prepend(LIBS = [
+ util,
+])
+
+Export('progs_env')
+