+ glRasterPos2f(x, y + TexHeight + 5);
+ if (ScaleQuads)
+ sprintf(str, "Texture Level %d: %d x %d",
+ (bias < 0 ? 0 : bias),
+ texWidth, texHeight);
+ else
+ sprintf(str, "Texture LOD Bias = %d", bias);
+ PrintString(str);
+
+ glPushMatrix();
+ glTranslatef(x, y, 0);
+
+ glEnable(GL_TEXTURE_2D);
+