+
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, r);
+ printf("Non-smooth point size range: %g .. %g\n", r[0], r[1]);
+ glGetFloatv(GL_POINT_SIZE_RANGE, r);
+ printf("Smoothed point size range: %g .. %g\n", r[0], r[1]);
+ glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, r);
+ printf("Non-smooth line width range: %g .. %g\n", r[0], r[1]);
+ glGetFloatv(GL_LINE_WIDTH_RANGE, r);
+ printf("Smoothed line width range: %g .. %g\n", r[0], r[1]);