-struct ac_userdata_locations {
- struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
- struct ac_userdata_info shader_data[AC_UD_MAX_UD];
-};
-
-struct ac_vs_output_info {
- uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
- uint8_t clip_dist_mask;
- uint8_t cull_dist_mask;
- uint8_t param_exports;
- bool writes_pointsize;
- bool writes_layer;
- bool writes_viewport_index;
- bool export_prim_id;
- uint32_t export_mask;
- unsigned pos_exports;
-};
-
-struct ac_es_output_info {
- uint32_t esgs_itemsize;
-};
-
-struct ac_shader_variant_info {
- struct ac_userdata_locations user_sgprs_locs;
- struct ac_shader_info info;
- unsigned num_user_sgprs;
- unsigned num_input_sgprs;
- unsigned num_input_vgprs;
- bool need_indirect_descriptor_sets;
- struct {
- struct {
- struct ac_vs_output_info outinfo;
- struct ac_es_output_info es_info;
- unsigned vgpr_comp_cnt;
- bool as_es;
- bool as_ls;
- uint64_t outputs_written;
- } vs;
- struct {
- unsigned num_interp;
- uint32_t input_mask;
- unsigned output_mask;
- uint32_t flat_shaded_mask;
- bool has_pcoord;
- bool can_discard;
- bool writes_z;
- bool writes_stencil;
- bool writes_sample_mask;
- bool early_fragment_test;
- bool writes_memory;
- bool prim_id_input;
- bool layer_input;
- } fs;
- struct {
- unsigned block_size[3];
- } cs;
- struct {
- unsigned vertices_in;
- unsigned vertices_out;
- unsigned output_prim;
- unsigned invocations;
- unsigned gsvs_vertex_size;
- unsigned max_gsvs_emit_size;
- bool uses_prim_id;
- } gs;
- struct {
- bool uses_prim_id;
- unsigned tcs_vertices_out;
- /* Which outputs are actually written */
- uint64_t outputs_written;
- /* Which patch outputs are actually written */
- uint32_t patch_outputs_written;
-
- } tcs;
- struct {
- struct ac_vs_output_info outinfo;
- struct ac_es_output_info es_info;
- bool as_es;
- unsigned primitive_mode;
- enum gl_tess_spacing spacing;
- bool ccw;
- bool point_mode;
- bool uses_prim_id;
- } tes;
- };
-};
-
-void ac_compile_nir_shader(LLVMTargetMachineRef tm,
- struct ac_shader_binary *binary,
- struct ac_shader_config *config,
- struct ac_shader_variant_info *shader_info,
- struct nir_shader *const *nir,
- int nir_count,
- const struct ac_nir_compiler_options *options,
- bool dump_shader);