-#define R_0283AC_PA_SC_FOV_WINDOW_LR 0x0283AC
-#define S_0283AC_LEFT_EYE_FOV_LEFT(x) (((unsigned)(x) & 0xFF) << 0)
-#define G_0283AC_LEFT_EYE_FOV_LEFT(x) (((x) >> 0) & 0xFF)
-#define C_0283AC_LEFT_EYE_FOV_LEFT 0xFFFFFF00
-#define S_0283AC_LEFT_EYE_FOV_RIGHT(x) (((unsigned)(x) & 0xFF) << 8)
-#define G_0283AC_LEFT_EYE_FOV_RIGHT(x) (((x) >> 8) & 0xFF)
-#define C_0283AC_LEFT_EYE_FOV_RIGHT 0xFFFF00FF
-#define S_0283AC_RIGHT_EYE_FOV_LEFT(x) (((unsigned)(x) & 0xFF) << 16)
-#define G_0283AC_RIGHT_EYE_FOV_LEFT(x) (((x) >> 16) & 0xFF)
-#define C_0283AC_RIGHT_EYE_FOV_LEFT 0xFF00FFFF
-#define S_0283AC_RIGHT_EYE_FOV_RIGHT(x) (((unsigned)(x) & 0xFF) << 24)
-#define G_0283AC_RIGHT_EYE_FOV_RIGHT(x) (((x) >> 24) & 0xFF)
-#define C_0283AC_RIGHT_EYE_FOV_RIGHT 0x00FFFFFF
-#define R_0283B0_PA_SC_FOV_WINDOW_TB 0x0283B0
-#define S_0283B0_FOV_TOP(x) (((unsigned)(x) & 0xFF) << 0)
-#define G_0283B0_FOV_TOP(x) (((x) >> 0) & 0xFF)
-#define C_0283B0_FOV_TOP 0xFFFFFF00
-#define S_0283B0_FOV_BOT(x) (((unsigned)(x) & 0xFF) << 8)
-#define G_0283B0_FOV_BOT(x) (((x) >> 8) & 0xFF)
-#define C_0283B0_FOV_BOT 0xFFFF00FF