- radv_dump_shader(pipeline, compute_shader, MESA_SHADER_COMPUTE, f);
+static void
+radv_dump_pipeline_state(struct radv_pipeline *pipeline,
+ VkShaderStageFlagBits active_stages, FILE *f)
+{
+ radv_dump_shaders(pipeline, active_stages, f);
+ radv_dump_annotated_shaders(pipeline, active_stages, f);
+ radv_dump_descriptors(pipeline, f);