fmask_state[3] |= S_008F1C_SW_MODE(image->planes[0].surface.u.gfx9.fmask.swizzle_mode);
fmask_state[4] |= S_008F20_DEPTH(last_layer) |
S_008F20_PITCH(image->planes[0].surface.u.gfx9.fmask.epitch);
fmask_state[3] |= S_008F1C_SW_MODE(image->planes[0].surface.u.gfx9.fmask.swizzle_mode);
fmask_state[4] |= S_008F20_DEPTH(last_layer) |
S_008F20_PITCH(image->planes[0].surface.u.gfx9.fmask.epitch);
- fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(image->planes[0].surface.u.gfx9.cmask.pipe_aligned) |
- S_008F24_META_RB_ALIGNED(image->planes[0].surface.u.gfx9.cmask.rb_aligned);
+ fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(1) |
+ S_008F24_META_RB_ALIGNED(1);