nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
store->src[0] = nir_src_for_ssa(swizzled_load);
store->src[1] = nir_src_for_ssa(&dst_buf->dest.ssa);
store->src[2] = nir_src_for_ssa(offset);
nir_intrinsic_set_write_mask(store, 0xf);
nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
store->src[0] = nir_src_for_ssa(swizzled_load);
store->src[1] = nir_src_for_ssa(&dst_buf->dest.ssa);
store->src[2] = nir_src_for_ssa(offset);
nir_intrinsic_set_write_mask(store, 0xf);