- struct radv_subpass resolve_subpass = {
- .color_count = 1,
- .color_attachments = (VkAttachmentReference[]) { dest_att },
- .depth_stencil_attachment = { .attachment = VK_ATTACHMENT_UNUSED },
- };
-
- radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
-
- /* Subpass resolves must respect the render area. We can ignore the
- * render area here because vkCmdBeginRenderPass set the render area
- * with 3DSTATE_DRAWING_RECTANGLE.
- *
- * XXX(chadv): Does the hardware really respect
- * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
- */