+static void
+set_loc_shader_ptr(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx)
+{
+ bool use_32bit_pointers = HAVE_32BIT_POINTERS &&
+ idx != AC_UD_SCRATCH_RING_OFFSETS;
+
+ set_loc_shader(ctx, idx, sgpr_idx, use_32bit_pointers ? 1 : 2);
+}
+