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radv: Make radv_alloc_shader_memory static.
[mesa.git]
/
src
/
amd
/
vulkan
/
radv_shader.h
diff --git
a/src/amd/vulkan/radv_shader.h
b/src/amd/vulkan/radv_shader.h
index ee4b01a34c2f826d4aa67e97311233c753550bce..7e1659add0e2e73d2091756b8f5edfca2f0e3f88 100644
(file)
--- a/
src/amd/vulkan/radv_shader.h
+++ b/
src/amd/vulkan/radv_shader.h
@@
-438,10
+438,6
@@
radv_shader_compile_to_nir(struct radv_device *device,
const struct radv_pipeline_layout *layout,
unsigned subgroup_size, unsigned ballot_bit_size);
const struct radv_pipeline_layout *layout,
unsigned subgroup_size, unsigned ballot_bit_size);
-void *
-radv_alloc_shader_memory(struct radv_device *device,
- struct radv_shader_variant *shader);
-
void
radv_destroy_shader_slabs(struct radv_device *device);
void
radv_destroy_shader_slabs(struct radv_device *device);