-image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
-image2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
-image3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
-image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
-imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
-imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER);
-image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
-image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
-imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
-image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
-image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
-iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
-iimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
-iimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
-iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
-iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
-iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER);
-iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
-iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
-iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
-iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
-iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
-uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
-uimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
-uimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
-uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
-uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
-uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER);
-uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
-uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
-uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
-uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
-uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
+image1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image1D_type);
+image2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2D_type);
+image3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image3D_type);
+image2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2DRect_type);
+imageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::imageCube_type);
+imageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::imageBuffer_type);
+image1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image1DArray_type);
+image2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2DArray_type);
+imageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::imageCubeArray_type);
+image2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2DMS_type);
+image2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::image2DMSArray_type);
+iimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage1D_type);
+iimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2D_type);
+iimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage3D_type);
+iimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2DRect_type);
+iimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimageCube_type);
+iimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::iimageBuffer_type);
+iimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage1DArray_type);
+iimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2DArray_type);
+iimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::iimageCubeArray_type);
+iimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2DMS_type);
+iimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::iimage2DMSArray_type);
+uimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage1D_type);
+uimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2D_type);
+uimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage3D_type);
+uimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2DRect_type);
+uimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimageCube_type);
+uimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::uimageBuffer_type);
+uimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage1DArray_type);
+uimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2DArray_type);
+uimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::uimageCubeArray_type);
+uimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2DMS_type);
+uimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_shader_image_load_store_enable, glsl_type::uimage2DMSArray_type);