+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_UINT64: return (unsigned) this->value.u64[i];
+ case GLSL_TYPE_INT64: return (unsigned) this->value.i64[i];
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0;
+}
+
+int64_t
+ir_constant::get_int64_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT16:return this->value.u16[i];
+ case GLSL_TYPE_INT16: return this->value.i16[i];
+ case GLSL_TYPE_UINT: return this->value.u[i];
+ case GLSL_TYPE_INT: return this->value.i[i];
+ case GLSL_TYPE_FLOAT: return (int64_t) this->value.f[i];
+ case GLSL_TYPE_FLOAT16: return (int64_t) _mesa_half_to_float(this->value.f16[i]);
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ case GLSL_TYPE_DOUBLE: return (int64_t) this->value.d[i];
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_UINT64: return (int64_t) this->value.u64[i];
+ case GLSL_TYPE_INT64: return this->value.i64[i];
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0;
+}
+
+uint64_t
+ir_constant::get_uint64_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT16:return this->value.u16[i];
+ case GLSL_TYPE_INT16: return this->value.i16[i];
+ case GLSL_TYPE_UINT: return this->value.u[i];
+ case GLSL_TYPE_INT: return this->value.i[i];
+ case GLSL_TYPE_FLOAT: return (uint64_t) this->value.f[i];
+ case GLSL_TYPE_FLOAT16: return (uint64_t) _mesa_half_to_float(this->value.f16[i]);
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ case GLSL_TYPE_DOUBLE: return (uint64_t) this->value.d[i];
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_UINT64: return this->value.u64[i];
+ case GLSL_TYPE_INT64: return (uint64_t) this->value.i64[i];