- gl_fragment_program *fprog = (gl_fragment_program *) prog;
- fprog->InterpQualifier[idx] =
- (glsl_interp_mode) var->data.interpolation;
- if (var->data.centroid)
- fprog->IsCentroid |= bitfield;
- if (var->data.sample)
- fprog->IsSample |= bitfield;