for (unsigned i = 0; i < lower->def.num_components; i++) {
nir_load_const_instr *load_comp =
nir_load_const_instr_create(b.shader, 1, lower->def.bit_size);
for (unsigned i = 0; i < lower->def.num_components; i++) {
nir_load_const_instr *load_comp =
nir_load_const_instr_create(b.shader, 1, lower->def.bit_size);