- const char *const mode[] = { "shader_in ", "shader_out ", "", "",
- "uniform ", "shader_storage ", "shared ",
- "system "};
-
- fprintf(fp, "%s%s%s%s%s%s ",
- cent, samp, patch, inv, mode[var->data.mode],
- glsl_interp_qualifier_name(var->data.interpolation));
+ fprintf(fp, "%s%s%s%s%s %s ",
+ cent, samp, patch, inv, get_variable_mode_str(var->data.mode),
+ glsl_interp_qualifier_name(var->data.interpolation));