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mesa: Custom thread marshalling for ShaderSource.
[mesa.git]
/
src
/
compiler
/
shader_enums.c
diff --git
a/src/compiler/shader_enums.c
b/src/compiler/shader_enums.c
index ff2f564dc986ce5d0dbea78c32dbc17fbcb5b9fc..e704c95a6bc7cb39b287839a64850ec614e2706f 100644
(file)
--- a/
src/compiler/shader_enums.c
+++ b/
src/compiler/shader_enums.c
@@
-151,6
+151,8
@@
gl_varying_slot_name(gl_varying_slot slot)
ENUM(VARYING_SLOT_CLIP_VERTEX),
ENUM(VARYING_SLOT_CLIP_DIST0),
ENUM(VARYING_SLOT_CLIP_DIST1),
ENUM(VARYING_SLOT_CLIP_VERTEX),
ENUM(VARYING_SLOT_CLIP_DIST0),
ENUM(VARYING_SLOT_CLIP_DIST1),
+ ENUM(VARYING_SLOT_CULL_DIST0),
+ ENUM(VARYING_SLOT_CULL_DIST1),
ENUM(VARYING_SLOT_PRIMITIVE_ID),
ENUM(VARYING_SLOT_LAYER),
ENUM(VARYING_SLOT_VIEWPORT),
ENUM(VARYING_SLOT_PRIMITIVE_ID),
ENUM(VARYING_SLOT_LAYER),
ENUM(VARYING_SLOT_VIEWPORT),
@@
-158,6
+160,8
@@
gl_varying_slot_name(gl_varying_slot slot)
ENUM(VARYING_SLOT_PNTC),
ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
ENUM(VARYING_SLOT_PNTC),
ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
+ ENUM(VARYING_SLOT_BOUNDING_BOX0),
+ ENUM(VARYING_SLOT_BOUNDING_BOX1),
ENUM(VARYING_SLOT_VAR0),
ENUM(VARYING_SLOT_VAR1),
ENUM(VARYING_SLOT_VAR2),
ENUM(VARYING_SLOT_VAR0),
ENUM(VARYING_SLOT_VAR1),
ENUM(VARYING_SLOT_VAR2),
@@
-204,6
+208,8
@@
gl_system_value_name(gl_system_value sysval)
ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
ENUM(SYSTEM_VALUE_BASE_VERTEX),
ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
ENUM(SYSTEM_VALUE_BASE_VERTEX),
+ ENUM(SYSTEM_VALUE_BASE_INSTANCE),
+ ENUM(SYSTEM_VALUE_DRAW_ID),
ENUM(SYSTEM_VALUE_INVOCATION_ID),
ENUM(SYSTEM_VALUE_FRONT_FACE),
ENUM(SYSTEM_VALUE_SAMPLE_ID),
ENUM(SYSTEM_VALUE_INVOCATION_ID),
ENUM(SYSTEM_VALUE_FRONT_FACE),
ENUM(SYSTEM_VALUE_SAMPLE_ID),
@@
-226,15
+232,15
@@
gl_system_value_name(gl_system_value sysval)
}
const char *
}
const char *
-glsl_interp_
qualifier_name(enum glsl_interp_qualifier
qual)
+glsl_interp_
mode_name(enum glsl_interp_mode
qual)
{
static const char *names[] = {
{
static const char *names[] = {
- ENUM(INTERP_
QUALIFIER
_NONE),
- ENUM(INTERP_
QUALIFIER
_SMOOTH),
- ENUM(INTERP_
QUALIFIER
_FLAT),
- ENUM(INTERP_
QUALIFIER
_NOPERSPECTIVE),
+ ENUM(INTERP_
MODE
_NONE),
+ ENUM(INTERP_
MODE
_SMOOTH),
+ ENUM(INTERP_
MODE
_FLAT),
+ ENUM(INTERP_
MODE
_NOPERSPECTIVE),
};
};
- STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_
QUALIFIER
_COUNT);
+ STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_
MODE
_COUNT);
return NAME(qual);
}
return NAME(qual);
}